Hello, everyone! It's been a looong time since I've shared a proper project. I've made this transparent tri-filler for one of my upcoming games! Hopefully, the full game will be shared pretty soon, and in the meantime, I'd love to see what you can make with this! Click on the stage to open the settings for the example triangles, and drag the points around. If anyone wants to make use of this, backpack or download the tri-filler code, and put it into your own project. There are more instructions in the editor, along with a tutorial on the basics of how it works. Send me the link to your project in the comments so I can see what you've made! Also, remember to give credit to me. [NOTE] - This runs approximately 350 triangles a second, but it can run approximately 550 or 700 with certain approaches. 550 with a slightly reduced quality, if you remove the 'move steps' blocks, the 'point in direction' block, and the 'set △p' block. These blocks are marked with a tag in attatched comments,❗️[OPTIONAL]. Otherwise, render 700 by removing ❕[OPTIONAL] tagged blocks and changing remaining 'change △i by 0.5' to 'change △i by 1'. More instructions in editor. @Chrome_Cat also has a very fast filler (though it's not quite as accurate, it may be a worthy alternative): https://scratch.mit.edu/projects/564772854 Update log 22/9/2024 - project shared 24/9/2024 - increased speed from 300 to 350 tris/sec, or 550 with small quality reduction 25/9/2024 - with help from @Ricky-Jan, removed redundant blocks and found way to render 700 tris/sec with minimal moiré patterns downside through this remix: https://scratch.mit.edu/projects/1059054652/