Turbowarp is recommended. IN OPEN WORLD Use arrow keys to move character [Z] to interact with objects/people [C] to open Inventory ------------------------------------------------------------------------- IN INVENTORY [Use] to eat food, equip weapons, equip armors [Inspect] to gain information about an object [Drop] to get rid of an item forever ------------------------------------------------------------------------- IN BATTLE Press: "Fight" to deal damage Press: "Act" to open act menu Press: "Spare" to spare the enemy under certain circumstances. Press: "Item" to use any item in your inventory. IN ACT MENU Press: "Flirt" to flirt with enemy Press: "Dance" to dance at the enemy Press: "Flex" to flex something (differs between enemies) Press: "Insult" to be super mean to the enemy ------------------------------------------------------------------------- UPDATES: 0.5- Inventory character interactions and How2Play button (Demo 2) 0.4- Steampunk Area 0.3- Full Yiha County! 0.2- Desert area up to sheriff's office 0.1- Fight menu controlled with buttons instead of typing, ability to spare weaponsmith by acting. 0.0- Base Demo
At 25 views, I will consider expanding this into a full RPG. P.S. I know that's not a lot of views, but to me, that many is worth expanding the game. I spend a lot of time making these games and really care about coding. This demo alone took upwards of 100 hours total. Credit to "@onethousand" for the collision engine. Credit to Toby Fox's hit indie game "Undertale" for almost every aspect of this game, including but not limited to: the fighting mechanic, armors and weapons mechanic, controls, interaction mechanic Music Credits: Scott Joplin- All the Ragtime Stuff #games #RPG #open_world