I vectorized the other letters of "cherry" in the Sprite Cherry, which matches the style of the "lymonade" letters from the Sprite Lymonade logo. It at least is not taken from a bottle can (but still not perfectly straight) I stretched the lowercase E from Lymonade to match its correct width in the Sprite Cherry logo. Then, in implementing Sprite Cherry to the sources, I re-assigned the colour of fan-made glyphs to Sprite Lymonade, and made grey the new colour of fan-made glyphs I also fixed a grammatical error in the de-confirmed slide. Code-wise, there's only 50 (sorry, 49) blocks all dedicated to the improved slideshow engine (I may release this one in standalone). @elliotthenice already implemented a custom slideshow engine in two of these logo font discoveries. Using his engine as a reference, and borrowing the same sounds, I adapted it to work in only one script rather than six for each key press and slide change. This provides an advantage for me for that it is not possible to show multiple slides on pressing the arrow key. I also added in a condition for just if the mouse is clicked, ditching the need for a broadcast to be called in both the stage and the sprite. To eliminate variables, I took out the counter blocks (they're hidden but I took them from @makscratchy's hidden blocks project) and adapted the use of them to equivalently match the step values for slide movement that would have been used with the variable. There's only one issue to this change in which slides can only be changed at the press of the flag. https://scratch.mit.edu/studios/35406559/ Sprite is a brand of The Coca-Cola Company.