This is an extension of my 3D Modeling System I will make into a 3D Game Engine. I implemented things that would most likely help with game design. Hope you like it! Controls: WASD to move horizontal E and Q to move vertically 0 to toggle the editor Performance Boosts: Using a fast browser such as Edge, Opera, or Chrome Plugging in your computer (if you are using a laptop) Using Turbowarp: https://turbowarp.org/1058042914 Update Log: Jun 14, 2024 V 1.0: Release Jun 16, 2024 V 1.1: Triangle Creation Jun 22, 2024 V 1.2: Bug Fixes and Improvements Jun 28, 2024 V 1.3: OBJ Reader, New UI, and Skybox Jul 4, 2024 V 1.4: Model Transformation, New Starter World, Fixed Backface Culling, and Added Backface Culling Setting (Happy Fourth of July!) Jul 17, 2024 V 1.5: Faster Triangle Filler, Improved Rendering Technique, and Implemented Blueprint Scripting Aug 1, 2024 V 1.6: Blueprint Initializers and Loops, Fixed OBJ Reader, and Blueprint Deletion Aug 22, 2024 V 2.0: Scaling, Frustrum Culling, and Scaling Blueprints
Credits: CodingBio for tutorials xXName77Xx for triangle filling AnewAGE for the lighting GarboMuffin for depth sorting griffpatch for text engine and FPS counter MathMathMath for transformation math Opengameart.org for skybox Everything else is by me.