LOD System Concept + Goals: - 3D Graphics Goal: display City costume when player is far away, display House costumes when you get closer, and display individual Wall costumes (or pen) when very close. This should reduce lag a lot and allow displaying of dozens of things on screen. But I'm struggling to think about how to code it. Simplified this concept to circles. Goals: - When you enter the range of a larger circle, it should display the smaller circles inside it - You would be able to place circles anywhere, and tie them to any parent circle (and be able to tie parents to other parents), so they can have dynamic LOD level - For now assume 3 or 4 LOD levels and not an infinite number of LOD levels - Should be able to display both pen and clones at any LOD level Problems - We need to somehow store the data in lists and not use clone memory, and the best way of storing the data (such that dynamic LOD level is possible) is unclear - It's unclear whether inner circles should have independent position or be tied to their parent's position If anyone has an idea for how to code this or wants to attempt coding this (with circles), it would be great! (I've been struggling with this for months and decided I should write down my thoughts/goals and get some clarity) Thank you!