Click to drag the target point around. Just a really simple inverse kinematics implementation All by me You can use if you want Pros: > Really simple* > Very fast > One script* > Not a lot of blocks* * I don't care that all of these are basically the same thing Cons: > Only works with 2 segments* > Only rotations of 90 and 270 work as intended** > Works best when segment lengths are the same * You can have more segments by doing it once to turn 2 points into 3 then do it again to have 3 segments and repeat for more segments ** In 2d there is only the top and bottom side in 3d all rotations work