Welcome to the ALPHA version of Card Clash (for better expirience, https://turbowarp.org/1058457617) . This game is incomplete, so it may be unbalanced, missing sounds, and without backgrounds. These elements will be added as the game is developed. The gameplay is simple: you control the white character and shoot the enemies coming from above. After each wave, you will get 2 good cards and 2 bad cards. These cards will change your stats or even more. You must choose whether you want the bottom bad card and good card, or the top bad card and good card. As the waves increase, they will become longer and harder, with new enemies appearing, and previous enemies becoming faster and stronger. click K to open cards console, there you can enter card ID, card ID is the name of a card sprite in the game files click L to open wave console, just type the wave you want to set click J to open enemy console, just type the enemy you want to spawn Current Alpha - 12 enemies - 22 normal good cards - 2 active good cards - 24 bad cards
UPDATES Alpha - 6 enemies - 18 normal good cards - 19 bad cards Alpha update | October 24, 2024 |Gameplay Changes| -added crosshair -added background -added one good card |Bug Fixes| -made the code shorter without deleting anything from the game Alpha update | October 25, 2024 |Gameplay Changes| [Landmines Buff] -Landmines now create explosions that can hit more than 1 enemy. -Landmines now deal 1.5x of your damage instead of 1x. |Other Changes| -Starting reload speed is now 0.6 instead of 0.7. -Fewer enemies spawn during rush after 10 seconds. |Bug Fixes| -Fixed a bug where Shockwave healed enemies instead of damaging them. -Fixed 3 other bugs that I don't remember... sorry. Alpha Update | October 26, 2024 |Gameplay Changes| -Landmines can no longer spawn on the edges of the map. -Landmines now knockback enemies -Added two new enemies, each with unique mechanics. -Moved stats display one slot down for a better visual layout. -Corrupted ammo now increases reload time by 0.002 seconds per shot instead of 0.01 seconds. -Medkits now remove the broken leg effect. -Added active cards, allowing you to use them once per wave by pressing the space bar. -Added 2 beneficial active cards. -Added 1 negative card. -Added set wave comand |Bug Fixes| -Speed now resets correctly after clicking the green flag. -Optimized and shortened the code without removing any features. -Cleaned up the code for better readability. -Fixed the stats counter. Alpha Update | October 31, 2024 (I would have made a Halloween event, but the game hasn't been released yet) |Gameplay Changes| -Adrenaline no longer stacks. -Nails now can’t spawn within 125 tiles of the player. -Enemy 8 can’t spawn within 100 tiles of the player. -Updated quality label for active cards: "quality 3" is now "SpaceBar quality 3." -Added 1 negative card. -Added 1 positive card. -Enemy 7 now starts spawning at wave 20 (previously wave 23). -Enemy 8 now starts spawning at wave 24 (previously wave 26). -Added a new enemy. -Added a "spawn enemy" command (press "J"). Alpha Update | november 9, 2024 |Gameplay Changes| -Misfire now makes a sound. -Added 3 negative cards. -Added 2 positive cards (one of them is quality 5). -Reworked shooting system. -Optimized enemy code. -Added 3 new enemies. -Mystery now has an animation. -Changed the model of Enemy 7. -Updated card models. Alpha Update | December 21, 2024 |Gameplay Changes| -Added sounds to the game: enemy hit sound, enemy die sound, landmine explosion sound, enemy 10 explosion sound, big bomb explosion sound. -Added enemy hit animation. -Now after the player gets hit, they become invincible for 3 seconds. -Enemy 7 and 11 now have animations. -Reworked Big Push item. -Now enemies can be hit by multiple explosions at once. -Added wrong bullet sound. -Changed misfire sound. -Added a limit to how big bullets can be. |Bug Fixes| -Fixed a bug where enemy 7 was invincible after walking into a mine. -Changed the entire enemy code, making it shorter, easier to work with, and it just works better. -Fixed a bug where after taking rockets, enemies didn’t get damaged by explosions. -Fixed a bug where after wave 25, enemies were spawning endlessly. -Fixed a bug where enemy 7 and 11 kept moving even after they died. -Fixed a bug where smaller enemies stopped moving after getting knocked back. -Fixed a bug where enemies didn’t take any damage from rocket explosions. -Fixed a bug where after taking misfire, your bullets healed enemies. -Fixed a bug where after getting hit, every enemy stopped moving.