This was an attemp to build up a TD game. It has 4 main parts. 1. Block menu 2. Falling block, once you place the block, a new clone falls. 3. Placed block, a different sprite creates the final one and adds the position to a list, wich tells the special effects where to go. 4. Effects and enemies those aren't the important part in fact they are only a draft Later i'll try to use this engine to build some deeper games!
Press the flag twice! Sorry if it's slow! Space to skip the title and space again to send enemy waves.