Modes----- Easy: Less enemies, 25 Waves, more starting cash, more cash generated each wave! Medium: Normal amount of enemies, 35 Waves, normal starting cash and wave cash. Hard: More enemies, 40 Waves, less starting cash, less cash generated each wave. Hardcore: Waves are the same as hard mode, however, one life, no money making, extra starting cash, no selling, no extra lives Forest - A melee tower that uses his branch to deal damage to enemies with decent to large amounts of damage Mushy Master - A melee tower that deals a lot of DPS, starts off dealing damage twice. Blob - Ranged tower that shoots blobs at enemies Seller - Gains Money each wave Ronny - A melee tower that is rapid fire at dealing damage, but at the cost of low damage Helper Elf - Throws Pieces at enemies multiple times Bunny - Applies Magic effects to enemies that hurt them over time Eject Button - Gains higher sellback value over time Heroes—— Lyth - Fires spray cans that provide AOE for a short time Tim - Shoots slow arrows that slow enemies, super long range Healia - Adds to your lives but heals an enemy Rags - Switches between a fast attack axe and a high damage hammer Slumber - Slows enemies and provides a variety of buffs to towers like discounts, damage, range, and attack rate
@warfame for most of the code @StarCar9 for some OST’S BTD6 and Tower Heroes(Roblox) for a lot of inspiration Original mess of a game: https://scratch.mit.edu/projects/876511489/ Changelog: https://scratch.mit.edu/projects/1134169683/