welcome to this very strange maze game I made. If you don't like mazes, leave now. This maze is very normal, unless you don't normally go to mazes that are always changing. wait that isn't normal? uhhhh // disclaimer: i am not responsible for anything this generates. it's random. anyways, by default, this is a 12x12 maze that changes frequently. The objective is somewhere in the maze, go find it while the walls are shifting around you. If you aren't having any luck, or if you decided to change the size of the maze to something like 200x200 (yes, you sorta can do that, although it'll be super slow), you could try press the spacebar to get a google maps route of where to go. If your maze is too large, though, that might not work. So, controls: wasd = move around spacebar: route to destination (accuracy may vary) things to know: the particles that explode out of the target (the red square thingy) actually float towards the next goal, so if you don't wanna use the GPS (as i've dubbed it), that's your main hint. If it looks like there isn't a goal on the map: it's invisible until you get close to it. Good luck :) If you wanna adjust your maze: press and hold the i key for a few seconds, and a couple variable sliders will pop up. You can adjust: number of rows in maze (requires restart) number of columns in maze (requires restart) tile spacing (requires restart) maze line thickness difficulty -to adjust anything requiring restart, you HAVE to press the green flag 2 times, or your displayed position and actual position won't match up. difficulty adjusts whether the objective is actually invisible, so if the maze is being too difficult, set it to the easier difficulty. tile spacing is how far apart each point on the maze is, so if it's super low, the maze will be jam packed together, but if it's high, it'll be spaced out. I recommend higher spacing numbers for smaller mazes, and small numbers for huge mazes.
make sure you press green flag like 4 times when you first start, since otherwise you won't really get to, well, do anything. Also, press 'i' on your keyboard to make the target visible (dunno why it is invisible by default it shouldn't be) more technical details to come. if something isn't working or is misbehaving, let met know in the comments. notes: map size editing is limited from 2x2 to 50x50 by the standard interface, but can be whatever if you set it from in the editor instead. Other artifical limits are imposed through the usual interface, they're just there for quality insurance. I might change them depending on how I edit this in the future, or if I get feedback (please, feel free to let me know any ideas! I don't have any idea what this is like to someone who's never used it, so if something is weird and you don't like it, or if you have an idea, please, let me know!)