Instructions: Player 1 - WASD Player 2 - IJKL Dealing damage - the faster you are going when you collide with an enemy, the more damage you inflict (The following only applies for campaign mode) Abilities - there are active and passive abilities, active ones are abilities you need to trigger, and passive abilities are abilities that work passively, every upgrade card tell you which one they are Player upgrades - there are upgrade cards which say "player upgrade", and they change your players physical aspects, such as damage or weight (Btw, you can technically play campaign mode by yourself, essentially putting the game in hard mode as you have to control both the players or play the game with only one player) ----------------------------------------------------------------- !!!RECOMMEND PLAYING ON TURBOWARP!!! On Scratch, due to low FPS, objects are likely to glitch inside of each other, causing an unwanted feature. This game may cause you to become frustrated or angry, if so, take a break. I don't want people to get angry over a silly game like this
Credits: nickle105 for giving me ideas and helping me test the game dragon2335 for the original concept of World War Clown ghostbusters303 for the original concept art of World War Clown Notes: this game is still unpolished in certain aspects, and I will be updating it and adding new features and aspects, so return every once in a while and check the update logs(down below) Updates: 8/22/25 - Game released!!! 8/27/25 - Fixed bug that didn't allow you to play the 5th level(I may nerf the final boss)