(SOME FEATURES ARE NOT IMPLEMENTED YET) (Multiplayer is currently disabled, hopefully I can fix it in the near future ;-;) Arm up, it's time to sweep some zombies off the bitmap! ================= Instructions ================= - WASD or ARROW keys - Click or F to attack - Space to dash - E, Q, R, and F to use an ability (weapons have their possible abilities listed) - Press 8 for save/load options - Press 9 to equip any limited items you have - Check the bottom right corner to view the Enemypedia and the Bosspedia! - Work with others to clear the wave of zombies! =============== Gameplay Info ================ - During intermission, you can head over to the spawn to buy new stuff (Stand on your choice and press space) - Once the wave begins, you will get your set of zombies to eliminate - The wave ends when EVERYONE has cleared their set - Dying during a wave will make you respawn, unable to play until the wave ends, however during this you can still shop - Game ends when everyone has died in the same wave ==================== Tips =================== - Hitting an enemy will give you some stamina back and shorten ability cooldowns (if your weapon has any) - When an enemy is stunned (typically from getting hit), they cannot move or attack, use this to your advantage! - Dashing right before you hit will stun the enemies longer! - Dashing also gives i-frames, allowing you to phase through enemies without getting hit (against most attacks)! - It's important to know how your weapon works, knowing so will help you utilize it better!
=============== Notes & Credits =============== This game is WIP, there is a lack of content and many bugs, so please be patient ;-; Uses @griffpatch 's Multiplayer and Scrolling scripts :D Movement and Healing System is based off of ULTRAKILL by Hakita Hunter Zombie based off of the Hunter Droid from RGD (Randomly Generated Droids) Various sounds from other scratchers/games! Check the "sound credits" sprite in the project to see em'. Credits for suggestions that made it into the game will appear on the bottom of the suggestions tab! ================== MUSIC =================== The game features music from Item Asylum, The Battle Cats, and Epicscore. Check the "sound credits" sprite if you want to see a more detailed credits list! ================= UPDATES ================= Version 0.61: - no christmas :( Version 0.6: - IT'S CHRISTMAAAAAAAAAASSSSSSSSSSSSSSSSSSSS - Added a bunch of content! (Enemies, Weapons, Cards) - New limited Christmas Weapons! - You can save them into a file, then press 9 when you load the file in! - New secret boss :observing: - Blitz and Hunter went on Christmas break. In the meanwhile, two new zombie variants will replace them! (Freeze and Snowman respectively) Version 0.5: - Optimized the game a bit. You should experience slightly less lag! - Added the Enemypedia and Bosspedia! You can find both in the bottom right corner! - Moved Berserker to a Boss Drop - Changed the damage range of Acceleration - Added a new save and load system! - A galactic foe is approaching... as well as a major update! Version 0.45: - Wastelander and Blitz now heal while having their corresponding effects, watch out! - Buffed Atomic and Vigorous just a bit. - Rage now has cooler VFX! - Added a health bar for enemies, and updated the one for the player! Version 0.4: - Added a new zombie type! (Swarmer; these replace Normal zombies at waves 25+, and the more there are, the stronger they get!) - Added a new indication on where farther enemies are! - Fixed some sprite art for weapons! (specifically ones with an animated swing) Version 0.35: - Acid Sword added! (obtained via a rare drop from defeating Wastelander) - Explosions slightly tweaked. - Enemy abilities slightly tweaked. - Fixed fast-paced attacks having pauses between damage inputs! - A major rebalance is taking place, here are the changes: - Slightly buffed some enemies - Nerfed damage progression on most weapons - Fixed Acrobatic stam regen on hit not working - Nerfed most stacking buffs from duplicate cards/levels - Critical Hit significantly nerfed - Acceleration buffed - Explosion now is created on the enemy - Detonation health threshold nerfed - Radius for Explosion and Detonation buffed - Berserker and Inferno slightly changed - Buffed Atomic's Erosion inflict Version 0.25: - Added cards! (wip) - Nerfed stam regen from hitting enemies. - Planning on adding more weapons. - Hold down "C" to check what cards you currently have! - Added a damage indicator for enemies, as well as a visual way to see effects on both you and your enemies! - Added a new boss! (Rage; gets heavily buffed the lower their health is!) Version 0.2: - Re-balanced more weapons and fixes bugs! - Added a new zombie type! (Razor; these guys are both resistant to and inflict Bleed!) - :running-man: Version 0.1: - Out of beta testing! Added some more weapons and a boss! (Wastelander; aka "I hate being hit, so face the wrath of my map-covering toxicity!") =============== SUGGESTIONS =============== You're free to comment down or contact me and give me any suggestions you might like in the game! for suggesting: Greed (now pickpocketing), Acrobatic, Paralysis (card and effect), the Rapier, the Flail Mace, and the Bayonet (now trench shotgun)! for suggesting: Detonation, Explosion, Berserker, Sacrificial Totem, the Christmas Tree, and the Enchanted Frost! for suggesting: Tank, Luck of the Draw, and Freeze! they suggested a bit more but i lowk forgot who suggested what sooooo