_________*~RISK: THE RISING SUN~*_________ Rome, Japan, the British-American Union, and Brazil have focus trees Check the tutorial ("I" button) Drag the map to move around. Scroll to zoom in or out. Use Turbowarp to reduce lag: https://turbowarp.org/?fps=60#1061056274 Lore: In 985 AD, Erik the Red established the first colony in the Americas, soon followed by many other settlements. But they were not to last, and the populations were wiped out by the harsh nature of the North American coast. However, the Norweigans did leave one thing behind: Disease. Smallpox, the Plauge, and other European ailments swept across the American supercontinent, decimating the native populations. But this would be their saving grace. When Spain began their conquests of the New World, they met much fiercer resistance than in our timeline. The various cultures of the Americas had 500 more years to build immunites to disease. The Europeans still conquered the Americas, but indigenous nationalism was much stronger. They would not forget how they were destroyed. But the West would still rise. And for centuries, they dominated the world. Britain controlled a vast colonial empire. France commanded a powerful army, ready to resist German aggression. And America, with it's unrivaled industry and military, was the most powerful nation in the world. But their power was not to last. In the aftermath of WWI, three powers of the East grew weary of Western dominance: the Soviet Union, Italy, and Japan. And as the Allies destroyed the Central Powers, they decided the time to strike had come. In a brutal and destructive war, the Eastern Powers capitulated the West. After the war, French and British colonies revolted, and the Americas descended into anarchy, allowing for new, indigenous states to rise. Italy, having great success in the war, declared themselves the Neo - Roman Empire, while a coup in the Soviet Union lead the formation of the New Tsardom of Russia. Dawn now breaks over a new era. In the Far East, Japan stands tall, preparing to destroy the last fragments of resistance to their reign. The Romans and Russians stare each other down, competing for dominance over Europe. The future of the world now hangs in balance. It is uncertain who will become victorious. Will the free nations prevail? Or will the powers of the East subjugate the world? _____________FOR DEVELOPERS_____________ Enable developer mode in settings, which unlocks several modding features. Inquire in comments for mor information. *** Focus Tree Tutorial *** 1.) |Create a costume for every new focus & place them at the bottom of the existing focuses (Just above the SPLIT costumes.) | 2.) |Add an item to the "focusKey" list for every new costume. Each item should match the name of the costume.| 3.) |Create the focus tree structure by typing in the list item that corresponds to the nation's ID. You can see the IDs by looking at the item numbers in the NAMES list. (Ex: Rome's ID =1 & it is the first item in both lists). To create the tree, follow the built-in structure language: * Pipes ("|") - direct lines. * Splits ("s_#", a_#") - forks in the tree. * Split Pipes ("|R", "|L") - sides of a split. * Resets ("*#") - for returning to the other side of a split. * Focus names - for determining the position of focuses. Start by typing the first focus's name, and then a pipe ("|"). After that, you can create another focus followed by a pipe, or a split ("s_1", "s_2", "s_3", "s_4", "s_5", "s_6", "a_1", "a_2", "a_3", "a_4", "a_5", "a_6"). "a" means the player will be able to pursue both sides of the split. "s" means the player can only choose one side. The _# represents the visual size of the split, 1 being the smallest & 6 being the largest. After a split, type "|L" followed by the name of the focus you want on the left side. When the left side of the split is finished, type the asterisk symbol "*" followed by the # of the split. (Ex: if you want to return to the first split in the tree, type "*1". After that, type |R followed by the name of the focus on the right hand side of the split. Use the pipe symbol ("|") to indicate a branch directly below a focus, with no split. This is confusing to learn at first, so I would recommend looking at existing trees. Don't be discouraged though, it's easier once you get the hang of it!| Focus tree tutorial continued in N&C Please forgive the bugs Why are you down here? like and favorite pls. TAGS: War
All mods will be featured here! Risk - But the Empires Remain by @ngyaw: https://scratch.mit.edu/projects/1318201640/ Risk- The Rising Sun MOBILE by @sonicalgi: https://scratch.mit.edu/projects/1144918289/ I am open to collaboration + suggestions. please report bugs Created on August 29, 2024 Credit to @sheritable and @B-1CJK7 for some insight. Credit to @RiskGames whose original games inspired me to make this project. Music - TNO: Romeo & Juliet by Sergei Prokofiev, Hungarian Dance by Johannes Brahms, Pavane by Gabriel Faure, The Firebird Suite by Igor Stravinsky, Adagio for Strings by Samuel Barber, and Marche Slave & Swan Lake by Pyotr Tchaikovsky *** Focus Tree Tutorial Cont' *** 4.) Create a list item for every new focus in the "subFocuses" list. Then, for every focus, write what focuses are directly connected under it in the focus tree. (If there are none, leave it blank). 5.) Open the "focusInfo" list, and create 4 items for every focus, in the order determined by the focusKey list. It should be structured as followed: * focus name * # of turns to complete focus * focus description (use allcaps) * focus tier (the level from beginning to end of the tree) 6.) Find the "activateFocus" custom block in the AI sprite & code functionality for the focuses. ________________Change Log_________________ v1.3 - Added new territories v1.3.1 - Added events (Russian Civil War, Anarchy, Stanistan and Ottoman Independence) v1.4 - added territory creation menu (Add a new territory costume, press R, and place the mouse on the territory position. v1.4.1 - added 2 developer tools: i + click to get territory information, and press 1 to show the TERRITORY_INDEX list. v1.4.2 - added Soviet Union, Portugal. Event: Reclaim Moscow - annex Russia if you capture Moscow and are playing as the USSR. Minor border changes. v1.4.3- added some territories. Corrected China border. v1.4.4 - added some territories, corrected the scale of Eurasia v1.4.5 - Fixed territory bugs, added a new number system. v1.4.6 - Added Mongolia, Qing, Communist China, and Tibet, made AI much more aggressive, added a new territory. Event: Restore the Qing: + 20 troops in China v1.4.7 - Added Mongol faction abilities! Similar to other Risk projects. Added event: Strengthen the Horde: Occupy all Mongolian Empire territories, +3 troops for every province. Added Somalia, Kenya, as territories. v1.4.8 - Changed faction name positioning to median rather than average, fixed bugs, added music, added buffs to capitals. v1.4.9a - added Australia, added and changed Polynesian territories. v1.4.9b - Added Communist win to Chinese Civil War. Lessened Roman Empire Mafia debuff. v1.5 - Added Battles- Press the sword icon while attacking (GREEN: ON GRAY: OFF) v1.5.1 - Changed name style v2.0 - Map overhaul, changed name to The Rising Sun, added scrolling background, added 8 new factions, added new development tools. v2.1a - Added selectable attacking and moving, music, decreased lag by 30%, tutorial. v2.1b - Added terrain, which gives defender a bonus on dice rolls. Click the terrain icon to show terrain v2.2 - Factions & Diplomacy. You can now declare war, make peace, improve relations, and ally other nations. Added info/tutorial and settings. New formable: Achaemenid Empire. Various bug fixes. Reduced Filter. UI overhaul. Removed turn timer. Reduced lag. Added new territories: Melanesia and Portugal. v2.2a - The Ash Falls - Added Pacific territories, fixed various bugs, reworked capitals and names (Now it's pen based), AI optimization, new rebellions, fixed some territories, added focus trees for Japan, Rome, Ottomans, British-American Union, and Brazil, more music, added puppet states v2.2b- Red Dawn - Names are now pen-based, troops can be moved between allies and puppets, and options for attacking/moving are highlighted. Added puppets game, fortifications, rebellions, government, & a Russian focus tree. Fixed many known bugs. It is possible to view required territories for a focus. Editor mode and names are now in settings. You can now view troops in stacks greater than 30.