wow this is bad WARNING: LOUD AND FLASHING LIGHTS! This is a test/game-ish project, based on the NULL (aka Filename2) Boss fight in the game Baldi's Basics Classic Remastered. The game may lag because the objects don't go into the correct position. If so, stop the project or refresh the page. CONTROLS: WASD to move, <- and -> arrows to look around. E to throw objects Description: NULL\nNkpNmiJUjrpGJjtmOEHnQgVIjRDjeIDnvNnyGybYAWvhjaPnjIDhPBVnaGkVAWmdeG
The code is so messy don't even try PLEASE HEART, STAR, AND FOLLOW ME!!! This looks pathetic but pls do that. I aim to make great quality, non-generic, and recreational projects. man this took 3.1415926535897932384626433832795028841971693993751058209749445923078164062862089986280348253421170679 eons (tbh i forgor how many months) Credits to mystman12 because he made the original, Griffpatch for the 3D tutorial, and the Baldi's Basics Wiki for the sprites and sounds. Rooms don't exist because they were a pain to make accurate and idk how to make the mechanism to make Null go through the windows soooooooooooooooooooooooooooooooooooo BALDI'S BASICS CLASSIC REMASTERED FULL GAME COMING SOON????????? :OOOOOOOOO Bugs I (maybe) know how to fix/new things: - The player can clip though very thin walls, usually the ones in the cafeteria. - Null doesn't stop when you hit him because it had to be a pain to code in and it never worked Bugs I don't know how to fix: - When an object is thrown, the rest of them pile up - When you grab an object, sometimes it changes sprite Updates ————————————————————————— V0.1 - Initial release