you know where your going to right? (oh this is normal mode guess you can't) Rules: Max HP is 10000 Max DMG is 4500 Max Rage/Giga Damage is 9500 Max Heal is 2000 (single) 250 (muti) Don't be OP Make sure the boss damages you No big or small characters no copying moves from other fighters in this project ----fighterpedia---- *people write their characters in* GMJFTP: Neon wall - halfs damage and has a 50% chance to remove alarm ball. (passive for until he dies, which will then last 2 more turns, other people can have variations of this.) Reverse - all healing and damage is reflected to the person who did it. (Lasts one turn, is also rare-ish) Summon ally - summons either a heal bit or a UFO (250 damage a shot, shoots around every 5-10 seconds, lasts 1.5 minutes)
tell me if it's too op or not.