Doors (all updates will be here from now on) <This game has custom entities and tools> -------------------------------------------------------- February 20, 2026 (hide): Added hide, added a new modifier, and fixed the closet not working in the greenhouse September 24, 2025 (slight loot table changes): I went in the cabinet loot table and changed some stuff so gold is slightly rarer August 23, 2025 (Daily update 6): added a new room type August 22, 2025 (Daily update 5): changed book sprite. August 21, 2025 (Daily update 4): changed ninjagamer chocolate price from 100 to 175, changed ninjagamer chocolate health gain from 75 to 90, changed burger health gain from 35 to 30 August 20, 2025 (Daily update 3): changed the door sound and added lighting sounds in the greenhouse, added bandages that can spawn in the 'tables' August 19, 2025 (Daily update 2): buffed snare (trap time is 0.5 seconds longer August 18, 2025 (Daily update 1): added 3 entire new rooms, removed spiral because they didn't fit in, changed some sprites, removed project sam, fixed some thing so uh.. I didn't abandoned April 18, 2025: Since I'm pretty much abandoning this game, I decided to polish things up and and add some new features. Spiral was made for the backdoor but I'm not making that so at door 32 you can summon spiral for 200 seconds for a reward of 350 coins. I also made it so there is a end screen Oct 20, 2024: temporary removed the backdoor portal Oct 6, 2024: continued working on this new entity Sept 29, 2024: started working on a new entity for the backdoor Sept 17, 2024: changed lighting system Sept 16, 2024: added unfinished version of backdoor and 3 new modifiers. --------------------------------------------------------