If you hate math so much that you want to shoot some shapes, then you are in the right place x to shoot left and right to turn up to move c to dash/run z to switch weapons 1 to spawn enemies Shapes 2D shapes are normal enemies 3D shapes' faces split once defeated 4D shapes' prisms split once defeated Cylinders will have a 50/50 chance of reflecting projectiles. when they do reflect, a blue bubble shield will appear around them.
most code is mine enemy spawning is dependent on a set rng i improved the accuracy of laser shape collision using the lemonoids tutorial Recommend any new shapes below the names of the enemies have a meaning 4SL1 4 Sides, Level 1 4S6FL1 4 Sides, 6 Faces, Level 1 4D8P(4S6FL1) 4D Shape, 8 Prisms, Prism Type Speedrun Stuff below Rules are timer starts when the flag is clicked. Shop is allowed, depending on the run, but time is still wasted waiting in there. Timer ends once all achievements are collected. Any% - Mode swapping during runs is allowed. Swapping is illegal in the ones below Calc% - On Calculus Mode Alg% - On Algebra Mode, Calculus exclusive achievements are not counted. 55% - On Math 55 Mode, other mode exclusives dont count. 1000HP% - All achievements on the default 1000HP, damage multipliers are allowed 1X% - Default Multiplier, HP shop is allowed NoShop% - Don't use the shop at all