Power is how many steps each ray takes. (Can cause lag!) Color is the color of the light. Step speed is how far each ray goes in one step. Rays is how many rays are created. (Can cause lag!) Move in is how much the ray moves in the object, when it collides. Use arrow keys to move the blue object. Press "N" to go to the next level.
When using, make sure to add credits! Too much lag: You can decrease the power and increase the step speed to lower the resolution, to be less laggy. Need higher resolution: You can do the opposite and higher the resolution by increasing the power and decreasing the step speed. The main thing you want to backpack for light, it the sprite called "render light." It renders and creates the light, though you might want to change some code to make the light hit the things you want. I might update this project more soon. I heard I'm supposed to add tags so..... #Light #LightRenderer