Hey Hey kids today we discuss Good Spec evo. Considering the fact that there's an annual revival of speculative evolution I figure its best to get this out of the way. Press Space. Case 1: Diavolos Sorry Nighty Wighty, but as long as Numbat is breathing you are never going to live this one down. The good news is, look how far you've come, alas, a tear to my eye. Well kids, I feel like this one is pretty self explaintory. Don't make idiotically unrealistic creatures. This is the most extreme example, but there are others. Bottom line is, it should be theoretically possible given the conditions. You can stretch it a bit, but ho ho, You best believe if you make something like Diavolos or Megahexpoda (Which I trust you all are mature enough not to, but who knows), heads are gonna roll. What happen if these rules are not enforced is the dark age of Teraminos when Ahm disappeared off the face of the earth. Press Space Case two: Yep, you guessed it, Longuscollidon. But we just talked about being unrealistic didn't we? Well, this one's about something else: being generic. Get creative folks, be more like cs when he finally realized that Loguscollidon is a boring piece of grandly bloated speculative evolution trash that is both uninteresting and badly made. Be like him and learn from it. Case 3: This is everything else: -Don't make too big of a jump when evolving a creature. Just look at immenent future and how that turned out. -Think about your creature more. Instead of making more, think about all the aspects of your creature, and exand on them. This is how you make something good -It is recommended when hosting a project that you don't seed. trust me.
Mostly for the new folks