~This is not much of a game, more of an experiment. ~USE DA LINK: https://turbowarp.org/1063189679/fullscreen?hqpen&limitless&offscreen ~arrow keys, WASD, drag with mouse ~E/Q to zoom in/out, or Zoom slider (press see inside too enable slider)
I recommend Turbowarp with High Quality Pen, Remove Fencing, and Remove Miscellaneous Limits turned on: https://turbowarp.org/1063189679/fullscreen?hqpen&limitless&offscreen kiomet is an online strategy game... kiomet.com Have you played kiomet before? 1.0-New project:) 1.0-1.9: Basic game 1.1-Print random towers, Barracks tower. 1.2-Connect towers, attempt to delete towers that are too close. 1.3-Actually delete towers that are too close, Solider unit, Runway tower, Fighter unit, King unit. 1.35-Reconnect towers. 1.4-Spawn units, try to draw units. 1.5-Lot of failed math to make units print. (It worked though) 1.6-Made units spawn. 1.7-Drag with mouse. 1.75-Don't drag when touching tower. 1.8-Fix drag with mouse. 2.0-2.4: Appearance of units 2.0-Send units; units are invisible when moving, groups of units move straight from one tower to the next. 2.05-Groups of moving units appear as a single fighter. 2.1-Groups of moving units appear in a line like they do when at a tower. 2.2-(Previously, units spawn at unclaimed towers.) Units spawn at owned towers, and you can gain towers. ~~~Note: At this point, towers do not overflow, the units just keep piling up. However, there is a limit to how many spawn at a tower. 2.3-Units at towers appear in rows. 2.4-Fixed unit appearance when moving. 3.0-Multi-step paths