:: CONTROLS :: L-Click/SPACE - Shoot current weapon W-S - Move up/down A-D - Move left/right (limited space) R - Reload P - Open shop page G - Stielhandgranate F - Frag grenade H - Molotov ⬅️➡️ - Switch guns/shop page ------------------------------------------------------------------------- :: SECRET CONTROLS :: (They make the game easier, but ruin the "survival" experience) SPACE(Press & Hold) - Rapid fire (no matter what gun you are using.) Q - Get infinite coins M - +1000 for every type of ammo (except arrows) N - +1000 for every type of grenade ------------------------------------------------------------------------- :: TIPS :: The game can be really hard some times. Here there are some tips to help you to survive the assault. 1. Reload constantly. 2. Do not let zombies cross the mid-screen at most times. 3. Buy grenades. Use them wisely and they can save your life. 4. Save money. Do not buy every gun you can afford. 5. Buy ammo. 6. Do not waste ammo. 7. Aim for the head. 8. Spamming or moving makes loses accuracy. ------------------------------------------------------------------------- Here are some recommendations for each setting: Nights: Automatic guns. Hitting a bat with a sniper is hard. Outpost: This one is easy, pistols are ok. Desert: Shotguns are really useful here. Farm: Automatic guns. Slow guns are terrible. Hitting a chicken is like hitting a bat. Highway and beyond: Minigun and explosives. I hope you have saved money to buy guns and ammo!
----->>>>>>> MY BEST GAME (currently) <<<<<<<----- Date of most recent update: October 2, 2025 (I am no longer working on updating this. Or am I? ;]) Hello my fellow zombie slayers! Big shoutout to @Zayode and @Battl3bee for the original project. My version has better grammar, a more interesting story, better weapon reload animations, epic battle music, an actual ending, and so much more! ------------------------------------------------------------------------- Update list: Sept 28-29, 2024 - New character skins! Oct 1, 2024 - Fixed the terrorist zombie, it is throwing molotovs again! :D Oct 2, 2024 - Made some changes to the railgun. It now needs two types of ammo to shoot, and it also has a new reload animation (still working on implementing the sound, emphasis on "still"). Dec 3, 2024 - Made more things right. The grenade and rocket launcher now make a sound upon explosion. Nerfed the Molotov, so now it produces a smaller flame, slightly bigger than the one thrown by the terrorist zombie. Also changed the music again to be even better! Dec 5, 2024 - Added new weapons! Sauer M30 (removed the Beretta 686, sorry to those who like it), PPSH-41, MG-42, M1 Garand, Mosin-Nagant. Dec 6, 2024 - A few new sound effects! Dec 10, 2024 - Added the iconic ping sound for the M1 Garand, and finally fixed the explosion for the bioweapon zombie! :D May 8, 2025 - Nerfed the PPSH-41 damage per shot and buffed the fire rate. Buffed the MG-42 accuracy and fire rate. May 9, 2025 - Added a custom weapon: RMD-50, single-shot bolt-action anti-material rifle. May 12, 2025 - Increased the MG-42 price from 4000 to 5000 coins. Changed the visuals of the M1 Garand. Custom Providence series weapons are beginning development. May 13, 2025 - Custom weapon Providence CX-90 is added (weapon is displayed on thumbnail). Prices of all ammunition types (except for arrows and batteries) have been raised. May 14, 2025 - A few new sound effects! (Gun sound and bullet impact) May 21, 2025 - Custom weapon Providence PPS-25 is added. Buffed all shotguns. October 2, 2025 - Fixed the "Unknown" difficulty, good luck... Concept - Infiltrator (A boss that comes after the lab and before the Bioweapon Ultima. The fight takes place in a hallway where the lights intermittently go out and come back on. The boss is a bioweapon zombie but is smarter, faster, and more powerful than its predecessor. It is armed with a machine gun and a laser. When the lights come on for 10 seconds, Infiltrator will stand still and attack with its machine gun. When the lights flash and go out, it'll attack with its laser. It'll point towards the player while charging up, and will stop aiming just as it is about to fire. You won't know where it is aiming, but listen for the sound! After it shoots, the lights come back on, and it'll appear in a random spot. This repeats until it is low on health. When it is low on health, it attacks quicker, and moves back and forth when the lights are on, like the military zombie. When its health reaches zero, it'll turn red and explode on the spot. ------------------------------------------------------------------------- Pls, enjoy! ;)