(still in development, might lag randomly on crappy devices) (levels are still terrible and there are only two so far but if your level is small enough i think you can paste it in the comments so that's nice) LEVEL CREATOR (experimental) - https://scratch.mit.edu/projects/1065923879/ Color Based Platformers Are Simpler A/D to move, W to jump comment any hat suggestions thanks to mans for helping code at school scratch physics engines have the problem of being way too overcomplicated, and in the end, just not working out very well. velocity-based wall collisions are horrible, and there's no way to order which side to check collisions for first. but what if we didn't have to? many of us made very basic platformers when we were kids, using the backdrop as the level and making collisions based on color. we think of those experiences as us learning, but what if the best physics engine was under all of our noses?