Relax on a rainy day within a cozy atrium. Using Turbowarp for this is heavily recommended: https://turbowarp.org/1064590313/ Controls: Look around -> [Arrow Keys] or [Drag Screen] Move -> [WASD] Sprint -> [Shift] (Turbowarp only) You can change things like the game's resolution, FPS visualisers and anisotropic filtering settings in the menu (top right button). This is a demo meant to showcase [Project Radon], a textured 3D engine that I've been intermittently working on for the past year or so. I don't think it's much faster than other engines like it, but it does come with some neat features, such as: -Widescreen Support -Alpha Channels on Textures (Transparent and Translucent Textures) -Anisotropic Filtering & Mip-mapping -Directional Sound Systems Doing a bit of research, this might be one of the first 3D engines on Scratch to use anisotropic filtering. Probably because it can slow down the engine a lot. There's definitely a way to make it less laggy, but I'm not that willing to dedicate another dozen hours of my life trying to do so for now. However, in the future, if I return to this project, I might consider working on it. Fun Fact: The models and textures in this demo were made almost entirely by hand, hence the 'pixel art' feel. Even the lighting effects were made manually. Was this a smart move? No. Does it look nice anyway? That's up to you to decide. Well, the code might be a mess, but what's done is done. Enjoy the soothing sounds of the rain and piano, and experience the strangely comforting feeling of liminality inside the atrium. The music is a piano rendition of: [Limbus Company - Call New Index] by @BlackCow-n2y The original triangle rasteriser used in this engine was made by @Bambozzle & modified by @KryptoScratcher [https://scratch.mit.edu/projects/772359284/]