This editor is still being worked on and features are still being added. If you see something that seems off, please tell me in the comments. Post your creations here: https://scratch.mit.edu/discuss/topic/865023 I highly recommend going into the full screen mode when working in the editor to make the icons easier to see. (unfortunately, the in-game graphics can't be improved by this) Editor Controls: [ ` (same key with "~") ] to switch to playtesting mode (only works in the main view [where you can draw]) (you will spawn in the center of the room for now) [ M ] to toggle the map view (click any room to edit it) [ 1 to 9 ] to switch between the tools (the tool order won't be finalized until v1.0) Arrow keys to move between adjacent rooms Green flag to go back to the title screen (you will be asked to confirm this action) Game Controls: (can be remapped in the pause menu) Arrow keys or WAD to move [ W ] or [ ↑ ] to jump (press twice to double jump*) Click and drag to draw with black ink Draw on your character to move it with blue ink* Draw on enemies to damage them with red ink* Draw on erasable areas (set by the creator) to erase them with white ink [ C ] to transfer backup ink (stores 50%) to main ink [ Z ] to attack an enemy or interact with an object [ X ] to dash or place/detonate a bomb* Hold [ S ] or [ ↓ ] to hide from attacks* [ P ] to pause game (only the controls screen and map work) [ M ] to view map (if you're at a fountain, click any other fountain on the map to teleport to it) Click the green flag to teleport back to the last fountain *if enabled by the level's creator If you are asked to visit Draw 1's level editor after loading a level code, load it here: https://scratch.mit.edu/projects/366352101
The new sequence + trigger feature is being developed in the below project (please check it out): https://scratch.mit.edu/projects/1295189659/ Current Version: b1.6 (The Dash and Infinite Dash abilities can now be enabled, top-left buttons can now change based on the editor's view, changed some wording, fixed various bugs) Shorter Todo List (possibly for next update): - Merge the work from the Sequence + Trigger object branch - Mention the level code topic when saving the level - Allow dragging the playtest button from the toolbar to decide where to spawn - Color the map pages based on the background theme - Restore all music from the full game Hard Todo List (harder things to do): - Work on addon system (since the sequence branch now has cross-sprite messaging with arguments) - Make each map space smaller - Add more toggleable player abilities in the level options (drawing, attacking, backup ink) - Change color picker to be more useful for other tools (example: different enemies, objects, etc.) - Add removed content from the original game (mainly bosses) into an addon - Add a creator-toggleable ability to save the progress list within a level and load it later - Restore all enemies from the full game (difficult since the unpackaged full version is hard to work with) Known Issues/Bugs: - Some backgrounds have dark pixels that are treated like walkable ground (example: bottom-left of crossroads background) - Linear NPCs completely break when they say a really long message (cannot advance dialogue, cannot speak to them again after exiting with [ R ]) - The "insert" button in the Linear NPC Editor inserts dialogue into the color palette list instead of the dialogue list (whoops) Credits: for the amazing original project, font, and help with editing the backgrounds (from https://imgur.com/a/OpzyJG4 ) for the player movement Edward Shallow for some melodies (title screen music, some boss themes, etc.) & for the triangle filler (from ) for the original idea (all the way back when Draw: The Sequel was first teased) Changelog: This has been moved be inside of the project because it's too long to fit in this area. Click the "See inside" button to see it. Want to see older versions of this project? Browse and play them on this website: https://mrk20200.github.io/archive/