⚔ Totally Accurate Battle Simulator: Scratch Edition ⚔ ●Instructions Click the troop type and faction buttons at the bottom to choose your fighters, then tap around to place them. Play in fullscreen! ●A message to all of you (please watch): https://scratch.mit.edu/projects/374342882/ Howdy Cowboy (RPG) https://scratch.mit.edu/projects/339633322/ Marching band maker 2019: https://scratch.mit.edu/projects/318446567/ ●To be added: Spooky, Renaissance, Pirate Factions, and campaign levels. ●Update History -4/3/20 4.0: Version 4.0 is here! Updates will now be listed under 'What's New' on the menu page. This update has a brand new look, new audio for everything, and the new Ancient map. I really hope you like the new changes, and more fixes will come soon! -4/1/20 3.8.4: Last under-the-hood fixes before the 3rd. -3/28/20 3.8.2: Balance changes to prepare for v4.0. -3/24/20: 1000 LOVES! Thank you all so much! :D -3/21/20 3.8.1: Small menu change and announcement. -3/18/20 3.8: Scratch 2 faction! Four old units return, remastered and ready for battle! -3/16/20 3.7.2: New Dynasty map, Monkey King now duplicates in battle, balance changes, and bug fixes. -3/14/20 3.7.1: Added troop cost and increased performance speed, added faction titles. -3/10/20 3.7: Tribal faction joins the battle with six new units! Plus, Dragons now breathe fire, Zeus shoots lightning, balance changes and a new thumbnail pic. -3/7/20: 190,000 views! -2/29/20 3.6.2: Thanks to Littledinos for helping me with individual health for the units! Units that take more hits will die quicker. Basically- it's less random now :) New map/ icon for changing maps, as well as audio. New thumbnail picture! -2/26/20 3.6.1: Minor changes to smooth troop placing. -2/22/20 3.6: Viking Faction is here! Six new troops and new abilities: (shields are invincible to projectiles, and valkyries take less damage from ground units). Some troops now have animations- with more to come! -2/19/20 3.5.3: Altered the color of the troops. -2/18/20 3.5.2: Redesigned 2nd half of troops. Randomizer buttons have been temporarily removed. -2/17/20 3.5.1: Added troop numbers, redid half of the icons and character designs as well as added new ones. Added new audio and a new map. More to come! -2/16/20 3.5: Now that I own the real game, I can start making changes to make this as close to the real thing as I can! I've started with reorganizing the menu and making the troop buttons easier to click. -2/14/20 3.4.2: Grassland map redone, new music for all the locations and new sound effects. -2/12/20 3.4.1: Added randomizer/clearer for red team, and Chicken Man Man is back from December of 2016! -2/6/20 3.4: Two new maps, UI changes and now the battlefield is WAY bigger! Bigger field means bigger battles, so have fun! Minor changes- the eyes have been reworked and Scarecrow now actually sends the crows. -2/5/20 3.3.2: Small visual improvements and a rework of the Wheelbarrow unit. -1/30/20: I just want to say, thank you so much for all of the positive comments recently! Glad we can enjoy our love for TABS together here! :D -1/23/20 3.3.1: Changed the faction and location icons. Instead of cycling through, now you can directly choose. -1/16/20 3.3: New Medieval faction by Creeperman200! -1/13/20 3.2.3: Due to popular demand, two new buttons- a 'clear all' and a 'random teammaker'. Give the dice a couple of taps to add random units to the blue team to create your own challenges. Also a new map- Beach! -1/8/20: 180K views! :O -12/16/19 3.2.2: Big thanks to Capt_Stoney_Beard for helping with the new projectile firing system! Also Santa is here for the holidays :) -12/14/19 3.2.1: Slight visual changes, movement changes for wheelbarrows. Also, now you can click the screen to start a new battle instead of the green flag. -12/7/19 3.2: Music and sound effects are here! New maps, visual changes, two new units by AzteckCoding- Iron Man and The Hulk! Massive balance changes- projectile units now move right and the "super" units are more powerful. -11/23/19 3.1.1: Balance changes to the projectile units (potions, ninjas, etc.) and some visual changes, including a new thumbnail pic! Do you like it? -10/17/19 3.1: Factions are back! Now you can have multiple factions in one battle. -10/5/19 3.0: Step One of implementing the UEBS engine is complete. Factions are not included, and there is no sound yet. -10/4/19: Programming the new battle engine starts. ●To view the update log from v.1.0 to 2.5.2, click here (it started in 2016!) :