You can use these judging parameters for your own shows, but you have to give me credit if you do. HUNT SEAT Equitation Over Fences - Scores are 10-100. - Each of the 8 jumps are judged from 0-10. You have a 70% chance to get 6-10, and an 80% chance to get 6-10 if you entered the Warm Up class. - The rest of the points are 10-20. - There is a 5% chance of going off course, your horse spooking, or you falling off. 2% chance if you entered the Warm Up class. Going off course, your horse spooking, or you falling off results in an elimination. Equitation on the Flat - Scores are out of 100. - Initial score is calculated with 65% chance to get 80-100 and 75% chance to get 80-100 if you entered the Warm Up class. - Penalties (with max. penalty 50) are calculated with 70% chance to get 0-15 and 80% chance to get 0-15 if you entered the Warm Up class. - There is a 5% chance of your horse spooking or you falling off, which results in an elimination. The chance is 2% if you entered the Warm Up class. Hunter Over Fences - Scores are 10-100. - Each of the 8 jumps are judged from 0-10. You have a 70% chance to get 6-10, and an 80% chance to get 6-10 if you entered the Warm Up class. - The rest of the points are 10-20. - There is a 5% chance of going off course, your horse spooking, or you falling off. 2% chance if you entered the Warm Up class. Going off course, your horse spooking, or you falling off results in an elimination. Hunter Under Saddle - Scores are out of 100. - Initial score is calculated with 65% chance to get 80-100 and 75% chance to get 80-100 if you entered the Warm Up class. - Penalties (with max. penalty 50) are calculated with 70% chance to get 0-15 and 80% chance to get 0-15 if you entered the Warm Up class. - There is a 5% chance of your horse spooking or you falling off, which results in an elimination. The chance is 2% if you entered the Warm Up class. HUNTER PACE - Your team has a 70% chance to get within 10 minutes of the ideal time. DRESSAGE Classical - Each movement is scored out of 10. You have a 70% chance of getting 6-10. - There is a 5% chance of your horse stepping out of the arena, spooking, or you falling off, which results in an elimination. Freestyle - Each movement is scored out of 10. You have a 70% chance of getting 6-10. - There is also an artistic score, which is out of 20. you have a 70% chance of getting 12-20. - There is a 5% chance of your horse stepping out of the arena, spooking, or you falling off, which results in an elimination. Judging parameters for other disciplines coming soon!
LEVELS HUNT SEAT - 18" - Jump 18". Posting trot, half seat canter. Diagonal changes. - 2' - Jump 2'. Sitting trot. Simple lead changes. - 2'3" - Jump 2'3". Flying lead changes. - 2'6" - Jump 2'6". Sitting canter. DRESSAGE - Preliminary - Medium walk, working trot & canter. - Novice - Medium walk, trot, and canter. Leg yield & rein back. - Elementary - Collected walk & trot, extended walk & trot. Turn on haunches, travers, counter canter, renvers. - Medium - Collected canter. Flying & simple lead changes, half-passes. - Advanced - Flying lead changes in repetition, half-working pirouettes.