Player Use W, A, S, and D to move, arrow keys to roll, and Space Bar to attack. Fullscreen recommended Change Player Health for a better new-player environment or one-chance master level combat. Boss Armor: Higher armor is more damage reduction to the Boss, lower is increased damage against it Red = Ram Attack (Blockable) Orange = Bite Attack (Blockable) Green = Projectile (Blockable) Vibrate = Shockwave (Unblockable) Blue = Stunned Difficulty 0=No Attacks 1=Bite and Charge 2=Bite, Charge, and Projectile 3=All 4=No Stun For the good people that care to look: Lore It descended from sky, eye flickering on, as well as the familiar stadium lights that always accompanied a fight. All he could do was stare at the words etched into the wall to his right as he waited, "The World will know..." Tips: Don't stay at medium range: Get close or get far Always stay level with or below the Boss: Above makes it to hard to land a blow Use Blocking for quick in and out attacks and to block projectiles safely. If timed well, you can actually use block to avoid each of the Boss' attacks except Shockwave.
Shout Outs/Credits Thanks to @WAL3701 for the health bar, and @Big_Toes222 for the animation on it. I like Jedi Fallen Order and Jedi Survivor, so I made a game using the same base combat idea. IMPORTANT! ⇓ ⇓ ⇓ ⇓ ⇓ ⇓ ⇓ ⇓ ⇓ ⇓ 200 VIEWS! If you have an idea for some art or animation, remix this and delete everything but the sprite(s) you are designing/animating (I will credit you). Please comment any other suggestions (I read all of them). UPDATES & FIXES (please comment any bugs or things I should add) 12/3/25: Made available 12/5/25: Removed Dodge and fixed a Projectile bug 12/8/25: Fixed two hearts bug and made slight alterations to aesthetics 12/14/25: Added thumbnail 12/15/25: Christmas! Also fixed a hitbox and projectile bug 12/16/25: Added a sound 12/22/25: Added Shockwave attack 12/25/25: Shockwave speed and size increased. MERRY CHRISTMAS! 12/26/25: Shockwave speed increased, Bite range increased, and Player speed decreased 12/30/25: Added health bar animation 12/31/25: Charge Attack speed increased (now you have to use a Roll to avoid it) and added Difficulty 1/1/26: Happy New Year! Made the Stun duration MUCH shorter. ( P.S. Christmas is over, but now the Thumbnail is so boring) 1/2/26: Fixed up Stun so it's a little smoother and added higher maximum Player Health. Made Player Attack a little faster. Upgraded sword with new and improved looks. 1/9/26: Made it easier to avoid the Shockwave and Charge. Improved death screen Wow. You really think there's something interesting down here? Well guess what ---- there is. Try F. It's pretty handy if I do say so myself. If you found this, comment "Too easy" Tags...