If everything just looks white you're probably inside of a wall. Try hitting the green flag again to regenerate the terrain. p: show options - Changing iterations will regenerate world wasd&qe to move camera ijkl&uo to move grid yh to scale world
turbowarp highly recommended! Uses a 1 dimensional sum of sines for x, y, and z axis, then if x + y < z the voxel will be filled. todo: camera rotation, box intersection if camera out of bounds