Just a test for some smart AI agents I have been working on, Enjoy Camera Movement added, enjoy! For added chaos, play on turbowarp with this link! https://turbowarp.org/1066631859?clones=Infinity Remixes HAVE to add a feature! Features in progress: Functional buildings - blacksmiths, farms ect Weather - Rain which slows movement speed, or heatwaves which slow the growth of fruit Comment what features you would like added! How it works: All the agents need to survive is food and water.The amount of food and water available will affect their state The agents can be one of 4 states, this effects their behaviour Happy - <80 hunger/thirst - wanders around randomly and have a chance to clone themselves Neutral - <60 Thirst <40 Hunger - Wanders around randomly Thirsty - >60 Thirst - will immediately find water Hungry - >40 Hunger - will rush to a random fruit and find another if it is not fully grown yet Agent Classes: Classes affect an agents behaviour, here are the ones currently in the game Builder - Creates buildings faster at the cost of hunger Farmer - Is able to distribute food to other agents but uses its own hunger to do so Buildings: Buildings are items which are placed within the simulation, they do not require any reasources to run. The buildings currently in the game are House - Increases the max number of agents Genetics: When an agent spawns is has 6 empty gene slots, it will take its parents genes and has a chance to mutate i.e change one random gene to another, each gene an agent has affects its stats, the genes currently in the simulation are: S - increases the speed of a unit, but increases thirst drain E - decreases the hunger drain of a unit, with no ill affects A - Increases the threshold for being hungry or thirsty, giving the unit more time to act, this is good for slower units To view a units genetics, just hover over them