The improved Doodle Fight is out now! (Change logs below) -- v2.0 -- (Sept 13, 2024) - Added Yellow Enemies / Yellow Guy - Added Pen weapon - Added weapon selection - Added crosshair - Changed music selection - Changed enemy spawn ratios - Changed ammo pack health pack spawn ratios - Changed multiple in game numbers to add difficulty (Less reserve ammo, slower reload, etc) - A few bug fixes blah blah blah - If user gets to 0 ammo, after 5 seconds they'll be given 10 excess ammo -- v2.0.1 -- (Sept 13, 2024) - Fixed a bug where ammo packs gave health - Fixed a bug where health packs and ammo packs sometimes gave double - Fixed a bug where crosshair would have a seizure if held down - Added accurate health display - Added Gray dummy to files - Temporarily disabled the Madcap class from the game - Changed crosshair to be more doodle like - Crosshair now makes scores translucent if overlapping -- v2.1.0 -- (Sept 16-17, 2024) - Added Highlighter weapon - Added Paint brush weapon - Added weapon and setting menu - Added 20 second spawn time to ammo and health packs - Changed in game enemy spawn variables - Increased pen air time by 20% (Unlisted) - Added reload crosshair animation (Setting menu is still WIP) --v2.1.1-- (Sept 18, 2024) - Fixed a bug where crosshair would appear before game started - Fixed multiple crosshair animation bugs (Crosshair pos, crosshair color, reload and empty clip animations) - Changed paint brush projectile timing and sprite - Fixed highlighter knockback to be direction based --v2.1.2-- (Sept 19, 2024) - Added Orange guy - Fixed a bug where projectiles did less than 1 damage - Changed projectile max firing speed from 0.1 to 0.2 - Fixed a bug where player would die before game started - Changed enemy spawn rates --v2.1.3-- (Sept 20, 2024) - Added weapon firing sounds - Dulled colors of Paint brush model - Fixed a bug where Orange guy would take no damage while charging - Orange guy charge speed decreased (7 steps) - Orange guy health increased (2.5 hp) ------------------------------ Use WASD/Arrow keys to move Click around the screen to shoot Stay alive for as long as possible Have fun! ------------------------------ Red guy -- 1 health, average speed (3 steps), Common. Yellow guy -- 0.5 health, fast speed (4.5 steps), Uncommon. Green guy -- 4 health, slow speed (2 steps), Uncommon. Blue guy -- 10 health, very slow speed (1.25 steps), Rare. Orange guy -- 2.5 health, very slow speed (1 step), Rare. Orange will charge at VERY fast speed (7 steps) ------------------------------ Pencil -- No stats. Just consistently good. 5 steps per tick, 20 ammo, 1.5 second air time, 1 second reload. -Don't waste your ammo!- Pen -- +60% faster projectile speed (8 steps per tick) -20% air time (~1.2 seconds) -50% clip size (10 ammo) -Better at long range and single targets, but worse with crowds and tanky enemies- Highlighter -- Shots will knockback user +400% damage bonus (5 dmg per shot) -90% clip size (2 shots) -50% slower reload (1.5 seconds) -Completely shreds through tanky enemies, but it's 2 shot clip and slow reload make you vulnerable to small enemies- Paint Brush -- +25% faster move speed (10 steps per tick) +25% faster reload speed (0.75 seconds) Double health from healthpacks (2 health points) -70% projectile air time (~0.4 seconds) -Play VERY actively. You benefit from getting up in enemies faces, dodging, and going for risky plays. However, you are very useless at longer ranges- ------------------------------ Whats coming soon? -- - Mechanical pencil (minigun) - Purple guy- ... I mean dude (tankier than blue) - Quality of life improvements (Crosshair toggle, music toggle, sfx toggle, MAYBE mobile support but idk, etc) - Highscore system - More sfx ------------------------------ More gamemodes soon MAYBE... no promises -- - Standard (regular gamemode) - All Yellow (Only yellow enemies) - Practice (Infinite health, all enemies are gray dummies that run around in circles and lines) - Nightmare mode (No healthkits, 3 health, faster spawns, no red or green enemies) ------------------------------
First, if you guys notice any bugs in the game please tell me so I can try to fix them!!! Second, I'm taking suggestions and feedback from anyone! If you think something should be added then tell me. Thank you so much to @CJSkitss / @dlx2 for the original trending project. I love how remix friendly he made his project, whether it was on purpose or not. This was very fun to make.