⚠️ 3/30/25: This game is now archived, and development has been moved to a new VR game: https://scratch.mit.edu/projects/1154811309/. I'll cover the reason for archiving this game in more detail in the future, but the main reason is that a platformer is (typically) not suitable for VR. This is a VR demo that I wanted to test out, and I have had a lot of fun making this! There are many features that are definitely lacking (no controllers, no looking around with rotation sensors, etc.). I hope to add more features in time, but I still wanted to publish this proof of concept. 3/22/25 update: this has not been updated in a while, I hope to update it soon once I add more content to the game (10/5/24 update: the controls have been updated to automatically move the player, so only the arrow keys will work. You can use the space key to stop moving if needed.) (9/25/24 update: right now there are a lot of objects on screen, so I hope to make the renderer faster) To give it a try, read the in-game warning and the instructions below. You currently need a phone, a VR headset for your phone, and a Bluetooth keyboard: ➜ Pair the keyboard with your phone ➜ Open this page on your phone, switch to horizontal mode, but don't press the green flag just yet! ➜ Zoom in until the two backgrounds fill the screen (you may still see the border) ➜ Press the green flag and insert it into the headset. ➜ Give it a try! Use WASD to move, space to jump, and the arrow keys to look around ➜ When you are done, switch to vertical mode to move freely on the page again If the game doesn't look right (the blocks look like they are in two different positions), try messing with the eyeDistance variable. Its default value is 3 Thanks for the 3D Tutorial by @MathMathMath! Also thanks to Mozilla for 3D collision detection