Rooms of Randomness is about fighting an infinite amount of enemies in an infinitely generating world. You can chose 1 of 3 classes to fight with, each having their ups and downs. Fighta - Fighta is a class that is entirely based off of melee combat. His goal is to get as strong as possible and become the strongest. Pros - Is great with tankier enemies + Can easily kill enemies. Cons - Struggles with faster enemies since he is quite vulnerable in the middle of his dual blades. Passive: Inner Strength - Every 5 seconds, gain +0.1 strength. Start with 0.5 strength. Abilities - Ever-longed Slash - Expand your swords range by a ton, but become more vulnerable for 5 seconds. Prolonged Anger - Charge up a transformation over 10 seconds, and when used again, gain +10 strength for 30 seconds. 360 Slash - Spin your dual blades around you, dealing bonus damage. All-Out Slashes - Throw your dual blades to your mouse, summoning slashes to damage your enemies. Defenda - Defenda is a class that relies on defense and range to defeat his enemies. Pros - Is great with faster enemies + Can easily survive for a while. Cons - Struggles with tankier enemies since he doesn't do a lot of damage. Passives: Defensive Submission - Move your enemy back at the beginning of a new room + when an enemy is below 50% HP, they get scared and run away. Tank - Start with an extra +50 HP Start with 1 strength. Abilities - Shield Throw - Self explanatory. Also knocks back the enemy. Force Field - Summons a force field that knocks back the enemy when touched. All-Around Protection - Spin your sheild, stunning enemies all around you. Counter - Meow. If the enemy hits you while meowing, knock them back and deal damage. Magiker - Magiker is a class that becomes stronger overtime but requires paitence. Pros - Overall great for all enemies and has insane range. Cons - Can't do damage with his melee weapon, but can only do damage with spells. Passive: Mana Increase - Abilities scale with strength, meaning that if you have 0 strength, your attacks will be alright, but if you have 10 strength, you will be unstoppable. Start with 0 strength. Abilities - Ice Spike Impale - Summon a barrage of ice spikes on the enemy, dealing decent damage and has a guaranteed hit effect. Magic Enhance - Change your strength by 0.02. Necromancy - Summon a zombie enemy for 5 seconds, dealing damage equal to strength any time it touches the enemy. Ritual - Stun the enemy, and remove any speed effects they have. Sub-classes are variants of classes that change the kits and abilities of other classes. Mathematician - Mathematician is a class based on pure strategy. If you can't think quickly and sharply, this class isn't it. However, those who can think quickly and strategize can use this class to clear levels with little to no effort. Pros - Great damage overall and can last forever with no effort. Cons - You must think quickly to use him, otherwise you will die + Has the worst range in the game. Passive: Backup Strategy - You get a free stat boost at the beginning of the game. This also doesn't affect your cool down of the E move. Start with 0.1 Strength. Moves: Drawing Board - Draw out whatever you wish to draw using your weapon, then change your strength by 25. However, your weapon disappears until the sketch goes away. Enemies get hurt depending on strength if they touch your sketch. Strategize - Choose a buff from +1 STR, +50 HP, or a little bit of both (+0.5 STR and +25 HP) Radius - Throw an orb towards your mouse, change your strength by 10, while leaving a trail behind that does damage. The orb also goes down and sideways, and then returns to you. Escape Plan - throw an orb towards your mouse 3 times, then go to the points you threw, allowing you to move very quickly.
Based on Randomly Generated Droids.