Add yourself fighting to help Mario and Co. beat Arceus! This is part 1 in a new series of AY RPGs. RULES: [THIS BATTLE IS AUTOMATIC] Max HP: 200 Max FP/SP/MP/whateverP: 200 Max Damage: 64 Max Special Damage: 128 Max Heal: 30 You can add special mechanics to your character (e.g. Mario's Action Commands and Ness' Rolling HP) but it better not be OP, man. Add your character to the STATUS section (Optional) Finally, you can only bring 1 item to this fight. Have fun! ------------------------------------------------------------------------- STORY: Mario and his crew of people he randomly met are on a murder mystery investigation to find out where Creeptrap and Reshiram are, as they've gone missing and are rumoured to be the killer's next victims... Bobby and Grovyle (Who are detectives now because that's cool) decide to suss out Arceus because Creeptrap doesn't like Pokémon much, and Arceus also really doesn't like Reshiram because he has a God complex. The crew travels out to interrogate Arceus about the missing rabbit and dragon, but things don't go well... Does that make sense IDK I just made it up. Oh yeah, and I guess Sarah decided to help as her friends were kinda busy.... And also, she found a lighter that just so happened to be barely functional STATUS: Mario: | HP: 200 - FP: 50 - Attack: 32 - Star Power: 12 | [SPECIAL] Mario can perform Action Commands. Skills: Hammer: Deals decent damage. Action Command: Press Z when he hits the boss. Jump - 2 FP: Stomps on an enemy twice. Action Command: Press Z when he stomps on the boss. Fire Flower - 5 FP: Deals BIG fire damage and burns. Action Command: Mash Z. Pizza Pasta - 16 FP: Heals everyone's HP. Action Command: (None) Block: Press Z before the enemy's attack hits! Grovyle: | HP: 120 - FP: 20 - Attack: 24 | [SPECIAL] Grovyle has limited use of moves. If he has no moves, items and PP left, then he can't do anything. Grass Sabre - 8 Uses: Decent physical damage. HP Drain - 3 Uses: Deals damage and heals. Tease - 3 Uses: Lowers enemy's Defence and Hit Rate, but increases Attack. PK Ground - 15 FP: Deals a ton of damage and lowers enemy defence. Might fail because Grovyle doesn't fully know PSI. Bobby: | HP: 25 - FP: 0 - Attack: 6 | [SPECIAL] Bobby's strangely lucky... Skills: Bomb Bump: Deals light damage. Cheer: Boosts a friend's Attack.. Ness: | HP: 80 - FP: 120 - Attack: 16 | [SPECIAL] Ness' HP goes down slowly. Skills: Yo-Yo: Deals high damage, but sometimes misses. PSI Lifeup - 8 PP: Increases a friend's Max HP and heals. PSI Healing - 2 PP: Cures all status effects on party. PK Rockin' - 16 PP: Deals BIG damage. Okay - 0 PP: Okay Sarah: | HP: 200 - FP: 60 - Attack: 10 | [SPECIAL] Sarah's voodoo doll does extra damage during attacks, but she is very clumsy, constantly losing the thing. Thankfully, with 10 mp, she can easily get it back. skills: spin jump: In a random Mario galaxy reference, she'll smack the doll out of the area if the has it and will bounce off arceus before getting back. Ballistic charge: Realizing Sarah has... Honestly nothing much going for her, throws the doll upward if she has it, and starts trying to beat the crap out of arceus... It doesn't work very well. Fp charge: Much like how she can use her magic to bring the doll back, she can also use to charge the mp of her or the others for 10 fp! Allen Uraya | HP: 165 | [SPECIAL 1] Adaptive Reflex - Reduces damage taken [SPECIAL 2] Once More - Restores 90 HP upon fatal hit. Usable one-time. Re-usable under certain conditions. [SPECIAL 3] Long-Term Recycler - All skill costs are replaced from FP to Cooldowns. Starts off with longer Cooldowns than recasts. [SPECIAL 4] Mental Fortitude - Immune to Panic Effect. [SPECIAL 5] Overdrive - Accelerates Core to highest efficiency for 10 turns. Drastically streamlines most cooldowns. Only Available as last one living or After All out Attack. Skills: Split Shot - A basic attack that deals around 40 damage. Can be used anytime. Photon Blade [CD:3] - A 4-hit combo that deals damage of 88. Shares Cooldown timer with Volcanic Fist. Volcanic Fist [CD:3] - A 26-hit combo that deals 60 in total. Has a chance to inflict burn. Shares Cooldown timer with Photon Blade. Aether Generation [CD:4] - Applies a slight regen effect for both HP and FP, affecting all living parties. Lasts for 4 turns. Extendable for 3 more turns. Resuscitate [CD:9] - Revives 1 or 2 fallen party members in weak condition. Vertex Freeze [CD:11] - Charges up for 3 turns. Upon cast will accelerate parties to highest motion, preventing Arceus taking action for 3 turns. Arceus [BOSS] | HP: 4000 - Attack: 32 - Max RAGE: 50 | Tackle Takedown: Light damage to a party member. JUDGEMENT - 40(50) Rage: Deals EXTREMELY Heavy damage. Won't defeat Non-Pokemon. Cry: Does an ear piercing cry, lowering everyone's Defence. Hyper Beam - 10(16) Rage: Strong ALMIGHTY damage to everyone Mind Break: Drains HP and FP from everyone, also causes Panic.
This work was one of my highest level of mentality testing and resolve i have ever done.. I've thought about remixing this since it looked so interesting, i took one glance at the rules and thought "Huh, couldn't be that bad-" and then i peeked inside the absolute clutter of codes, demotivator kicked in like a whole pack of Ford truck at 10 mach. Atleast for probably 2 years, i think? Some time later i come back to this and i decided to just "To hell with it, the project's already dead in the dirt"... But that wouldn't mean i have found my new revelation that i could just.. DANCE. GRACEFULLY. FREE AS THE SKIES OF THE UNKNOWN!!! also hey allen uraya gets his appearance lol If you wanna partake in this well... good luck dealing with all that spaghetti mess i had to endure. I guess this is what happens when one gets too ambitious with the details.. God i'm tired...