MOVEMENT: WASD or arrow keys to move AIM: mouse SHOOT: click BOMB SELECT: X GUN SELECT: Z SKIP TUTORIAL: S GOAL: If there is a green marker, reach it. If there is only an enemy, defeat the enemy. Game Objects and explanations: 'HERE' CIRCLE: First found in the tutorial. When this object appears, the goal of the level is to reach the location of the circle unless specified otherwise ENEMY: When a 'here' circle isn't present, shooting the enemy is the objective. The enemy kills upon contact. PORTALS: Portals can transport the player, the enemy, and projectiles from blue to red. Portals are only one way. This means portals can be shot through and that is often the best way to utilize them RED: Red ground is deadly. Coming in contact causes death to only the player. Avoid it. LASER: Lasers point to the average position of two dots following the player. These dots will find the quickest way towards the player. Don't outrun the laser or it could turn around and kill you. ENEMY GUN: The enemy gun isn't actually part of the enemy, but they are closely linked. The bullets are dangerous, and firing rate decreases as the distance between the gun and the player increases. BOSS: While never directly impacting the player, he is important to t#3 $+0r7 b3<@u$3 #3 r3b3\_$ %*&^%$&
V1.1: Made red clearer, improved death. V1.2:Added bomb and cheetos. Added skip tutorial with s. ------------------------------------------------------------------- Thanks to @Pulljosh and @Wolfang_858 for their platformer physics and @TheGoldenRaptor for their point to coordinate code. for bomb physics 1987