General Instruction: Land your lunar module on three out of 5 landing spots. At the landing spot you will be tanked with extra 500 liters of fuel You can land outside the landing spots but you can't take off from there. Handling: Left- Right- tilt the space ship Up- accelerate W- S- - Increase/Decrease engine impulse M - switch ON/OFF the background music A- D- change music volume Spacebar - control propellant flow speed/fuel consumption/gravity via Moon mass (With the mass multiplier factor set to 6, you will get gravity similar to Earth) Condition of successful landing: - vertical speed (delta Y) less than 0.5 - horizontal speed (delta X) less than 0.5 - landings counts only on landing spots - the Lunar Module should be vertically oriented upon landing (look at horizon control) Note: When the fuel is over spaceship will fall to the ground
SpaceX Falcoon 9 landing 3D interactive video: https://www.youtube.com/watch?v=KDK5TF2BOhQ UPDATES: - 5 landscapes - space above (unlimited altitude) - landing to a special landing spot - changing zoom level while landing - accelerometer - low fuel level indication - change music volume (A/D) Known bugs: during take-off some time zoom-in zoom-out modes are switching PLANS: Add possibility to select the planet to land on. NOTES: The behavior of spaceship described by physical principles: - game mechanics is based on the physical principles of Variable-mass system simulation in the gravitational field; - acceleration depends on total weight of the lunar module including fuel, rocket engine thrust and angle to the horizon - Gravitational acceleration changes with the altitude. CREDITS: Most parameters correspond to a Apolo-11 Lunar Module: https://en.wikipedia.org/wiki/Apollo_Lunar_Module The background sound from the real Apolo-11 LM landing is taken from NASA page: https://www.hq.nasa.gov/alsj/a11/a11.landing.html The background music loop is from here: http://www.dl-sounds.com/royalty-free/space-lounge-loop/