Controls: WASD to move Space to Slash E to Thrust/Dash (Gives you immunity from enemies while thrusting. Does not protect against enemy attacks like explosions and pine needles.) Click to buy upgrades Upgrades: -Normal Upgrade: Upgrades Sword Damage and style to slash your enemies better -Sword Upgrade: Upgrade your sword type with new pristine materials to improve your swords. Some swords might even have special traits depending on the sword you have -Money Upgrade: Multiplies your money to get more swords and upgrades (and minimizes the grind a bit) -HP Upgrade: Upgrades your max HP so you live longer. Recent Updates: 2.8: Pine is stronger - Buffed the player speed to 9 - Added new pine type called "HOLY GOD" im not kidding. - HOLY GOD pine not only deals more damage and turns faster, it also grows and deals more damage EXPONENTIALLY. Though, it does spawn very rarely, sometimes not even spawning in the pine death burst. - Added a new enemy: Pine Disciple, currently the only enemy to have resistance other than bosses. - Added the information about Pine's Disciples - Buffed New Weapon Upgrade and Money Multiplier's Increase, and made it more expensive. 2.81: HOLY GOD really was HOLY GOD worthy, time to nerf bro to the ground. oh and Magma is here too. - Nerfed HOLY GOD's Damage - Nerfed HOLY GOD's Turn rate - Buffed HOLY GOD's Move speed slightly (WAIT I SAID WE NERFED IT) - Buffed HOLY GOD's Size change rate (I SAID WE NERFED IT- wait...that makes it despawn faster) - Nerfed HOLY GOD's Max size before despawning. from 1300 -> 1000 - Fixed the bug where the warnings would spawn off-screen, by now making them spawn in the middle of the screen. Pay attention to what the arrow in the warning sign's direction is, or else you may be caught off guard. - Finally added information to Bolt and Tank. More Precise information later, when I feel like it. Update 2.82: Small Changes - Buffed Thrust to be slightly farther. - Reduced HOLY GOD's base damage by 2 - Significantly increased Holy God's Size increase to make it deal less total damage and despawn quicker Update 2.83: Bug fixing - Fixed the bug where rock wouldn't actually break apart into 2 cracked versions of itself and would crumble instantly, giving way less money than you should have gotten. Update 2.84: bug mobile Fixed mobile mode so now it should work as intended Update 2.85: Numberz and QoL - Added a number mode to the menu, you can now make it so yoou can press numbers 1-4 to upgrade instead of clicking the upgrades. It also makes you view the prices of all upgrades without the need of hovering near them with your mouse, like mobile mode, this mode is default off when the green flag is clicked. - Also made it so that the price of your upgrade switches to max after upgrade 4 to let you know you have the last upgarade of that sword. Moved all Modes to the bottom of the menu screen - Moved the exit enemy info menu button to the top of the screen. Update 2.9: Stop, Pine Time. - Made it so bobm explosions and pines actually stop moving when the game is paused - Nerf Holy God Again... - Added a new Health Button! Heals you to full whenever you click it. But be aware, there is a limit. You can gain health uses by buying a new weapon. Update 3: Swords are Way bigger than we thought. - Added hitboxes to the swords, making them hit enemies easier. - Buffed the armored enemy to now have 4 resistance. - Added a show hitboxes button to see how big your swords actually are. Update 3.1: Useless Changes - Made hitboxes lag behind ever so slightly to simulate ping issues, the change is very minor and doesn't effect gameplay. -Changed Max health gained from HP upgrade from 10 --> 20 - Changed Max Health Base Upgrade from 700 --> 1250 -Changed Multiplier of Cost from 1.25 --> 1.4 - Changed starting damage from 3 --> 4 - Changed Sword Upgrade Damage Change from ([Weapon] + 8 * 1.75) --> ([Weapon] + 6 * 1.7 - Changed Player speed from 9 --> 11 - Changed Thrust Speed from 15 --> 12.5 - Added Resistance Values to most of the enemies in the game and reduced the resistance values of those who already had resistance. - Improved Rock's HP from 100 --> 200 - Improved Crumbling Rock's HP from 25 --> 75 - Improved Cracking Rock's HP: from 50 --> 125 - Improved all rock money giving in response to these buffs by A LOT - And more smaller changes
Credits: Me: Almost everything @Colin_and_Aidan for ideas @THE_WAIFU_OVERLORD for the rock enemy idea Mario & Luigi: Dream Team, For boss death sounds