WASD to move and jump. Click to cast. Affix baubles to your wand to learn new spells. New update! Adds a number of new spells of each element to better balance them out, as well as the all-new psychic element. Two new items have also been added that synergize with psychic spells. A portal has opened to the Nine Hells and it's up to you to stop all of the demons! However, your trusty untrustworthy wand casts all the spells you know- in a completely random order. Learn spells, collect equipment, and hold off the demon hordes for as long as you can! There are five different status effects in this game. Fire - deals damage over time. Inflicting additional fire does not increase the damage. Poison - deals damage over time, but inflicting additional poison increases the damage and duration. Unlike fire, poison runs out over time. Wet - does nothing, often leads to Frozen. Frozen - Prevents enemies from moving entirely. Can only be inflicted on wet targets. Shocked - When a shocked enemy dies, it causes an explosion at their location. Enthralled - Enthralled enemies periodically create psychic waves that damage themselves and nearby enemies. Baubles will have different colored borders if they inflict or synergize with a status effect. Red is fire, green is poison, blue is water, purple is lightning, and white/black is psychic. Grey means it has no elemental affinity.
All credit to @TheIonicAtom, all I did was give the player a bunch of health