Feel free to use this main menu template for your games! :D Crediting me is optional, although it is morally advised to do so. --How To Use-- 1. Drag ALL the sprites into your backpack, except if your project already has an anti-lag sprite, in which case there's no need to have another one. 2. Customize the art, music and instructions animation to what suits you. 3. Adjust the timing of the swaying motion to the beat of your music of choice. This is the most time-consuming step, but it just looks really wrong if not done correctly. You can find that code in the forever loop under the "when I start as a clone" script. The value you should change for the timing is the one directly next to the timer block, the other number is for the amplitude (how strong the swaying is). 4. Make sure the game starts when the message "GameStart" is received by the respective sprites. Simply switch out any green flag blocks in gameplay scripts with a "when I receive [GameStart]" block, and you should be all good to go! ;D
All code and art from Heat Stroke 2 and Project-tile Dodge 2, both from me (please check them out btw... :P)