Press and hold A and D or use the arrow keys to move your ship. Your ship's y-position is locked. Press space to shoot. You have a maximum of 15 ammo, regenerating at a rate of one per second. If the enemies touch your spaceship or the bottom of the screen, you lose.
CREDITS Type 6 enemy dodging code - @GamesReinvented Music Spacedrop by @Just-Ideas Planetfunk by @Just-Ideas Orbital by @ReaxxyMakesMusic Cometrap by @ReaxxyMakesMusic ENEMY CATALOG Type 1 (Red) - Default enemy. Moves down 22.5 pixels/second. Takes one hit to destroy. Type 2 (Red-Orange) - Two times faster than Type 1. Moves down 45 pixels/second. Takes one hit to destroy. Type 3 (Orange-Yellow) - Will move from one side of the screen to the other, at a speed of 30 pixels/second. After four seconds, it will speed downwards at a speed of 120 pixels/second. Takes one hit to destroy. Type 4 (Yellow) - Two times slower than Type 1. Moves down at 12.25 pixels/second. Takes two hits to destroy. Type 5 (Yellow-Green) - Starts on a corner and moves at an angle of ±100°, and bounces on the edges. Moves at a rate of 60 steps/second. Takes one hit to destroy. Type 6 (Green) - Same as Type 1, with the only exception being that it can dodge your shots only once. Type 7 (Aquamarine) - This enemy is 25% larger than the average enemy. Moves downwards at a rate of 25 px/5 seconds, or an average of 5 px/sec. Takes five hits to destroy. POWERUP CATALOG Powerup 1 (Damage) - Sets your damage from one to 10. Lasts 10 seconds. Powerup 2 (Reload Speed) - Set your reload speed from 1 second to 0.25 seconds. Lasts 10 seconds. Powerup 3 (Homing Bullets) - Bullets will now home in towards enemies. Lasts 10 seconds. Powerup 4 (Piercing Bullets) - Bullets will now pierce through enemies, allowing them to damage multiple enemies simultaneously. Lasts 10 seconds. VERSION HISTORY v1.0 - Creation v1.1 - Added powerups and new enemy type v1.2 - Added new enemy type and new homing powerup v1.2.1 - Added music (check credits) v1.3 - Added new enemy type and new piercing powerup