A fish fighting game. This game is not mobile friendly. Controls: Left: P1: A, P2: J Right: P1: D, P2: L Move1: P1: S, P2: K Move2: P1: Q, P2: U Move3: P1: E, P2: O Special: P1: R, P2: P Multi-Move: Depends on character Ult requirements: Depends on character, always has something to with the Special #fish #fighting #silly
This game is still being worked on so there are many bugs. ( If you find any please tell me ;) ) OST: Red's Theme - Strategizer | Fishy (me), remix of The Great Strategy by Badliz Siamese's Theme - Battleground | Fishy (me) Walking's Theme - Predator | Fishy (me) Upside-Down's Theme - Sillyness | Fishy (me) ------------------------------ Update Log: Jan 21, 2026: Gave Walking a starting animation. Replaced health variable windows with actual health bars. Fixed Upside-Down not being able to do regular damage as player 2. Walking's Dash no longer activates Walking's self-damage passive. (Dash used to do 30 damage, 60 damage if above 100 hp.) Jan 18, 2026: Banana now has trueness and an indicator for his passive. Banana is now counterable. Jan 14, 2026 (Combat Rework): Reworked how attacks, damage, and stun are handled. Attacks will no longer stun the attacker and no longer give endlag for the duration of the move (in most cases). Fury now moves you faster if you are far away from your enemy and slower if you are closer. You can no longer parry yourself as Walking, parrying gives more health, the nail and parry finisher does not activate Walking's Self-Damage passive. Walking can no longer parry while being attacked. All UI shows up after the first startup instantly. Jan 12, 2026: Nerfed Banana's Banan: Banan's Base damage is now set to 1. However, Banan does increased damage the more speed it has, going back to 1 once it touches the ground. Added ":fling" to Banana's moveset. Optimized a few things. Dec 15, 2025: Nerfed Banana's Banan: You can only bounce the opponent on your head once and can't at all if used at close range (players touching). This resets every time you throw a Banan at the opponent. Banan now has a set 5 damage that does 2 extra damage if caught and bounced back up. Dec 14, 2025: Added Banana and their first move. Dec 13, 2025: Applied balancing changes to Walking. Added random fish selector found at the bottom. Dec 12, 2025: Actually finished Siamese. Gave a better indicator for Upside-Downs Disorient. Fixed Red's Throw not working visually for player 2. Your jump cd now halts whenever in an attack. You can now use adapt while being attacked. Apr 1, 2025: Reds Intro Animation Added Feb 20, 2025: Walking is completely finished Feb 15, 2025: Siamese is completely finished Feb 14, 2025: Red Slash+Smash Multi-Move added Feb 7, 2025: Sudden Death added Jan 15, 2025: Upside-Down's Sweep does less damage Jan 12, 2025: Upside-Down's music changed Dec 27, 2024: Walking's music changed and Red's Special now gives health. Dec 13, 2024: Siamese's music changed Dec 11, 2024: Red's music changed Nov 8, 2024: Minor Bug Fix Nov 7, 2025: Red's Special + Ult added Nov 1, 2024: Small change added Oct 31, 2024: Game created