READ THE INSTRUCTIONS!!!!!!!!!!!!!!! Use turbo warp, it could get laggy. https://turbowarp.org/1071287583 Press F11 to go full screen, could help with mouse issues. ----------------------MAIN MECHANIC---------------- This Mechanic is simple in theory: The Sword points toward the mouse, therefore if you swing the mouse around the player, it swings the sword. Swing it like you would a sword, or it will not swing right and will get you killed. You must be steady, and not too erratic, while still remaining steadily around the player. Imagine you are tracing part of a circle around the player. No, you cannot swing the sword in circles to cheat it. Yes, I thought of that. There is stamina, but you have a lot of it, so if you are to frantic, it may cost your life. -----------------OTHER CONTROLS------------ You can press the space bar to roll away from danger, and to approach enemies. You can reflect the projectiles back with your sword to defend yourself. It's easier to get behind the super big guys so they can't reach you with their pinchers. -----------------------STORY------------------- You are a knight who has woken up in the middle of the night to practice with your sword, when you are ambushed! Now you must prove your skill as a knight against the invaders.
Submission for Griffpatch game jam for the month of October Game Idea is very similar to my main project I am working on in Unity, and I got the idea from messing around. Play that here (WIP) https://wertonic.itch.io/untitled-rpg Fire by @smarthoneybadger Text engine by @Will_Wam Game music is Hero Immortal by Trevor Lentz Main Menu music is Awesomeness by mrpoly , and it slaps Boss music is Orbital Colossus by Matthew Pablo Screen shake by @LavaAfterburner