I have updated the code as DaMastaofDat has requested. Each attack is now its own block as opposed to nested "if statements" and the opponent will check if the player is dodging rather than changing its "hit" variable. You can also press the down arrow to dodge and some sprites are used to tell if you've been hit. This is a showcase of how the opponents will be able to read, perform, and react to actions from a sequence script. Click see inside and the comments will explain how everything works.