TURN. DOWN. YOUR. VOLUME. NOW. im making a rooms-like ENTITIES GUIDE \/ Instability: Always changing. May rebound, may not, may do it once, may do it five times. Instability : Purge: Instability except faster and rebounds twice as much. CrashPiece: Kills you if you’re hiding in a locker. Has a distinct sound. Obsolete: Crashes through. Fast as heck yet loud. Easy to notice. Melancholy: Camps in the center of the room for a few seconds. Then, moves on. When you enter the next room they immediately rush back, you get four seconds to hide. Be careful with timing. Melancholy : Purge: Camps in the center of the room, like normal, and then comes back for the next 3 rooms. Gives you five seconds to hide though. Fallout: Creaks open the room door slowly, giving you time to react. Then walks around the room, and then rushes out. They are blind, dont move and you will be okay. Dont be in a locker because when you are it makes noise. Fallout : Purge: Turns off the lights before creaking open the door opposite the entry and slowly walking around, if you arent pressing any key when they touch you then you are okay, dont touch a locker or he kills you, cause it makes noise when you hide. Pestilence: Walks into the room, When you hear laughing, hide. When you hear whispering, go touch pestilence, when you hear a screech, continue to the next room and you are free. You get seven seconds to do each action. Fail and die. Pestilence : Purge: Same as before except you get five seconds per action and they call actions faster. Assistance: Rare, rushes into a room and stops. They will then give you a shop GUI. Fun. Madness: Knocks the door right off its hinges and sends it flying into the room. Then rushes through and breaks every locker. Then calls another entity through. Doesn't kill you. Stalker: Like a boss. When you enter their room, they screech turn off the lights and then the song i made starts playing. To the beat of the song, a random light will flick on, if you’re lucky the light may reveal a object to collect to escape, or reveal stalker for you to run. Hopeless: IF unlucky, when you open a box/smth an item spawns in they will spawn with a message. They will be over you and slowly edge closer and get more visible, entering a new room will push him back. stays for 8-11 rooms. Facade: Shine lights on suspicious looking doors, ones that have locks in a room with no key, and one with doorknobs, etc. If you are caught, they’ll play a cutscene and catch you. This puts you in a… MINIGAME! Press the space bar at the right time to push him back. Fail and he brings you closer. Get pulled into the door and you die. Lore: You, an urban explorer, have heard of a massive abandoned building. It would make great content. But other urban explorers that have went to explore this building vanished without a trace. Nonetheless, you enter the building. But, little do you know, you just entered infinity. Welcome to Rooms : Meltdown.
fun fact most of the noises are just heavily edited michael P screams Most music made by me images arent mine but they are edited Please dont use these before i make the game.