The Recent update: Alpha V3 Demo Changes Still in alpha, but hey, at least it's better than having just one level, and no tutorial To do list: Finish World 1 Levels(then I can move onto World 2 levels in Alpha V4) Finish the shop's items Finish Slime Functionality Finish rewards Finalize Coin Odds Big droplets are now added, which give 2 droplets instead of 1, but they're rare to get Apple bomb explosion is in a 3x3 Radius World 1 Recharge rates - Citrus - Fast(1) Chestnut - Fast(1) Pinenut - Very Slow(5.7) Apple bomb - Slow(3.7) Banana Mine - Slow(4.2) Snow Citru - Fast(1.8) Leaf Trap - Slow(3.8) Re-tru - Fast(1.8) Seedshooter - Slow(2.3) Old Citru - Lightning Fast(0.7) Recharge Rates: Lightning Fast - 0.3 - 0.7 Fast - 0.8 - 2 Slow - 2.1 - 4.5 Very Slow - 4.6 - 8 Long Rest - 8.1 - 20 Code: SORRYFORDELAY 100 Views, YIPPIE(As a thanks for 100 Views, Next update, level 1-7 and hats on all the slimes and plants will be in there, and a new code!)
-- Alpha V3-- DEMO v1 - DEMO Release(only 1 new level) DEMO v1.1 - Hotfix for slimes just having a peace treaty with the plants DEMO v1.11 - Conveyor Sprite Added(for conveyor levels that are special, like mini games or boss fights), changed backdrop for 1-10, and new backdrop for 1-5 DEMO v1.15 - New Level 1-5(early) and new conveyor mechanic(packets will scroll up to the top, or until it interacts with another seed packet, and you won't have to spend a single droplet for them!) DEMO v1.15.5 - Hotfix for slimes again.... man, how I hate debugging and trying to find possible bugs in the game... maybe I should ask for people to test the newest version of the game, before releasing, maybe that would relieve me some stress... DEMO v1.15.65 - New Hotfix for the conveyor packet placement, where they no longer can scroll up alongside the packets. and also kind of a Hotfix for the slimes(these hotfixes are kind of why I do this, because this demo, is just a taste of what the full version could be), also lowered the volume of some music, to ensure that your ears don't hurt at a certain point. DEMO v1.5 - Added Level 1-6 and fixed some issues with the game, also a new demo end screen! DEMO v1.55 - Fixed bugs on the Choose Your Seeds Screen(trust me, I tested it on my bus, and I found out about it) DEMO v1.6 - fixed a coding error where there were 2 level 5 codes in the wave system instead of 1. Next update: Level 1-7 Credits: (me!): Did a lot of bug fixes and helped the game a lot back then, and borrowed code to port into here to make the game more better : Composed the minigame music, new desert theme, and boss theme(along with other themes), also helped with spotting bugs : Made the Slimy Blue Iris Plant(thanks for making a secret plant) / : Original helper and founder of the game and the PVS Studio(without him, the studio might have never been founded!) All the other people in the studio: Helpers of the game when it was still in the old demo! : Former contributer of PVS : Helper of , but also a helper to this game, and overall a nice guy(good job on winning the contest man :])