W to move forward S to move backward Mouse to aim Left click or spacebar to shoot Number keys 0-9, O & P to switch weapons Z, X, C, V, B, N to spawn zombies H, J, K, L to change skins The only goal is to mess around and have fun ;p This game works best on Turbowarp: https://turbowarp.org/1072113231?clones=Infinity&interpolate Enter the thumbnail contest here: https://scratch.mit.edu/projects/1074517270 Play the OG here (Warning: It's not that good) https://scratch.mit.edu/projects/558930909/ (btw thx for scrolling and taking time to read all this. Imma let u in on a lil secret: this game has widescreen support. If u go to Turbowarp you can set the resolution to 640x360. :D)
Update Log: V0.4.0 (12/1/2025): Merry early Christmas! Your gift is 2 new weapons you can equip with the O and P keys: The Kingpin and Spas. V0.3.1 (10/5/2024): Improved buttons. Added thumbnail animation. Added better ammo counter. V0.3.0 (10/3/2024): Added reloading!!! Updated flare smoke particles. Fixed a bug where the Screamer would continue moving while screaming. Changed the names of the weapons "Snapdragon" and "Project Corrosor" to "Boomstick" and "Project Venomjet" respectively. V0.2.3 (10/2/2024): Optimized zombie sounds. Zombies summoned by the Screamer now make sounds. Fixed a mistake in the dates of the update log (the month being August instead of September). V0.2.2 (9/30/2024): Added rain (activate rain via settings (warning: very clone-heavy. Recommended to only run on Turbowarp, link in Instructions)). Gave Project Corrosor a better attack sound. Revamped player movement to be smoother. Other minor changes. V0.2.1 (9/29/2024): Fixed the player holding the M9 and Flare Gun in the wrong hand + other bug fixes. Begun the Thumbnail Contest (enter here) https://scratch.mit.edu/projects/1074517270 V0.2.0 (9/28/2024): Added Bullet Casings. Added more settings. V0.1.0 (9/27/2024): Release. After months, maybe years of being inactive on Scratch, I have returned. And with my return comes a new game: Firin' Lead Remastered: Playground. I've decided to attempt the grueling task of releasing a fully-fledged sequel to one of my favorite games that I've posted. However, this remaster won't be done for quite some time, so please be patient. This is just a tech demo to showcase what the game will look like. I will maybe upload teasers of my progress as I work on the game, but right now, don't expect it to fully release until 2026. This will be my biggest, greatest, and most time-consuming project ever. Thank you all for viewing, loving, favoriting, and remixing my projects for over 3 years now. Here are just a few of the new features coming to the remaster: Tons of new weapons Weapon categories (primary, secondary, melee, and utility) New zombies (like the Screamer, shown in this project) 2 modes: Campaign and Endless Online leaderboard (compete with others to get the highest score in Endless) Better sound design Better graphics Particles!!!!!!!!!!!!!!!!!!!! Boss fights Player skins And more! If you have a suggestion for the full release of Firin' Lead Remastered, please leave it in the comments. I need as many ideas as I can get to make the game as great as possible. Blocks: 2,414 Scripts: 116 Sprites: 26 Time to make: 8 days I heard tags give you free views so