wasd collect all the blue checkpoints, then the green finish line to count a lap surfaces: grey - road (high grip) brown - dirt (lower grip) yellow - booster (boosts you) green - grass (slower and low grip) light blue - ice (no grip) dark blue - pit (don't fall in) medium grey blue - cruse control (locks speed, full grip) white - snow (low grip, low speed)
somewhat based on Trackmania mostly just infrastructure in place. only one map is actually functional, but experimenting with different surfaces and grip was fun. if this actually gets any views, feel free to try to make your own tracks. my code kinda sucks, so good luck (making tracks and testing them is likely easier in the alpha 0.1 version that is still shared) Changelog: ------------------------------------------------------------------------- β0.1 I feel like I'm officially out of Alpha phase, and moving into Beta. Core functions all seem to work, and there is now proper infrastructure for me to add more content - NEW TRACK --- Supercharge Speedway by Electro7777 - Reworked cloud variable to account for multiple tracks and multiple players playing at the same time, cause that was an issue - adjusted Dirt Grip 30 -> 28 - to adjust for the increased max speed changing the full grip equation. Should feel closer to same slipperiness it was originally - New Surface --- Snow ------------------------------------------------------------------------- α0.3.1 - fixed bug with cloud variable updating at wrong time α0.3 - added cloud variable world record that contains both the time and the player who did the time - currently works globally, so it isn't compatible with adding new tracks yet - added display for information on the track select screen, such as the creator of the track, as well as the world record information on the track - changed timer stuff so it would display only two decimal places, because the way I made the timer work meant the last place was always a zero α0.2 - Surface changes: - max speed on road 30 -> 35 - max speed on dirt 25 -> 30 - max speed on grass 18 -> 20 - halved amount of boost you get from boosters - added track select screen - made it easier to make minimaps