For the Teacher: This is a basic coin flipper that keeps track on the number of heads and tails tossed. This basic coin flipping model uses lists, conditionals, a random number generator, loops, and an animated subprogram to make it look like the cat is flipping a coin. It is here to give you an idea of how it might be done. A lot of this could be created by grade 3s. Conditionals are in grade 5 and subprograms in grade 7 according to the Ontario math curriculum, but younger students could be guided to use these structures quite easily. Teachers are encouraged to have their students create their own, but you could equally use this model as a starting point and have students modify it as they ask more questions and want to explore more. For Students: 1. Play with the code 2. Edit and modify it to help you answer your own inquiring question