Feel free to mess around with the variables inside the project, this Project is just a test to see how Pokemon's Stat system works for a future project. I don't really care if anyone uses the code or something because it's more of a math problem than actual code. The original equation was (floor(0.01 x (2 x Base + IV + floor(0.25 x EV)) x Level) + 5) I chose to make a spin on this equation because of Scratch's obvious limitations.
Of course, it's not perfect mainly because 200 Base HP and 50 Base HP can somehow still have you in the 20-30 range at Level 1 despite the 150 number difference. I have no idea how to fix it, if anyone can figure out a way to make the code better, please tell me!