WARNING: THE GAME IS HUGE, MY DEVICE CRASHED WHILE PLAYING IT YOU MIGHT NOT BE ABLE TO PLAY. How to play: WASD to move, touch something then press E to interact. If you're stuck or want to restart from a checkpoint, click the green flag. MAKING A NEW GAME WON'T ERASE YOUR CHECKPOINTS!!! Finally, once you beat the game, make sure to ACTUALLY WATCH THE OUTRO AND TRY OUT THE NEW REPLAY ENCOUNTER BUTTON >:(, enjoy! ITS FINALLY HERE OHMYGODOHMYGODOHMYGODOHMYGOD don't blame me if the chase is too hard, I've beaten it many times before, you can do it UPDATE LOG: (for nerds) v0: I got the story and I'm ready to code v0.1: I'm trying to add a scrolling engine but it doesn't work v0.3: I scrapped the scrolling engine and got a lot working v0.4: I'm making the menu v0.5: I'm coding further into the story v0.7: Many parts and cutscenes done, chase done, now heading for the end v0.8: I'm really close to the end, just have to make a puzzle and the end cutscene (and after, the replay encounter button in the menu) v0.9 making the end cutscene and a replay encounter button IN BETWEEN: Got delayed :( v0.95 I finished the cutscene, added an outro, now I need to make the RE button. Only 2 days left oh no v0.99 It's done on 12/29/25 and is ready to release on new year's eve. v1.0 RELEASED ON NEW YEAR'S EVE TO THE PUBLIC!!! AFTER 7 LONG MONTHS!!!!!!!! IT TURNED OUT OKAY!!!! (Also added for MBM Studio's Mascot Horror Game Jam) wrench of powahhhh (even though it was kinda useless) guys don't click see inside an click on checkpoint chooser and click on costumes and look through them OK? then we will stay friends :)
Over 1790 blocks, estimated 1900+ (I added the numbers up but when you do that it doesn't include some of the blocks) HUGE credit to @Mr-Builder-Man for A LOT of amazing art! (and his Halloween pfp for the easter egg). Also credit to @LucasEatsCandy for some costumes and @jorzavi for nightmare squidy. Credits to for the VHS effect. THE REST ARE JUST WEBSITES AND GAMES, NO MORE SCRATCH USERNAMES HERE: Credit to IStock for Roald raccoon (the picture, not the name). Credit to Mob Entertainment for making sound effects in their game Poppy Playtime that I used (same with euphoric brothers for Garten of Banban sounds I used including OSTs), and for the new objective idea thingy. (For the sounds I recorded parts of a walkthrough and screen recorded some sounds, sometimes edited them, or I got them directly from the files.) Credits to Myinstants for some sound effects. Also credits to splice for their ai beat maker, I used it for OSTs. Credits to 1001 Fonts for the rusty cage font. Credits to Pixabay for the screw sound.