--update log!-- v1.6 changes -changed sound for most cells -you can now tap z/x to show/hide variables v1.5 changes -reordered cell count to be on the side of the screen instead of at the bottom -added the diamond cell (most likely the last cell, as i don't want to add a 1/1 trillion cell lol), and a dev note to anybody who managed to encounter it (if you look inside to see it you're a noob) -you can now drag around the cells if you wish to do so >--instructions--< just watch the specimen grow and change color, simple as that space to clone them all if you're impatient the highest amount of specimen possible naturally to my knowledge is 250, mathematically, it's closer to only 230 possible naturally as the rate of reproduction decreases with amount of specimen --<!> disclaimer <!>-- NO THIS IS NOT AN RNG GAME this was made because my classes are super boring and i wanted to see silly shapes bounce around but you can try and get rare cells if you like that kind of 'game' --extra stuff-- play on turbowarp for infinite cell duplication! (scratch caps all clones at 300) -https://turbowarp.org/1075389688?clones=Infinity please note that the space bar may make the number of cells inaccurate! press the green flag to fix
--some notes and whatevs-- every single time a shape reproduces, the color changes hue by up to 20, then that specimen can change hue by another to 20, meaning every color hue can be created using this simulation (not including brightness and saturation) the rarest cell shape is a diamond cell, and the rarest color is light blue/teal (as it's one of the farthest colors from red as well as it having a small hue range) --how to identify each cell-- -star cells and above are always shifting colors, so they don't spawn with specific colors -all cells have a special sound they play when spawning, the longer and more unique the sound, the rarer the cell! --each cell type rarity-- 50% (1/2) - circle 40% (2/5) - square (common) 9% - (1/11) triangle (rare) 0.96% - (~1/100) star (very rare) 0.0392% - (~1/2,500) cross (extremely rare) 0.000792% - (~1/125,000) trefoil (exceptionally rare) 0.000008% - (1/12,500,000) diamond (nearly impossible)